This text theoretically charts the influences and aesthetic decisions within my interactive practice (spanning 2001 to 2009), the paper covers literature, folklore, visual semiotics and interaction design. At its conclusion it argues the case for deploying a depowered or dissonant interaction paradigm as a way to elicit participant attention, immersion and emotion
Diffraction is a mobile interactive art game for engaging with environmental actors in-situ. By carr...
This thesis deals with overlooked and perhaps undesired characteristics that may be induced when des...
The design of gesture-based interactive systems, where an emotional response may be potentially evok...
This text theoretically charts the influences and aesthetic decisions within my interactive practice...
I come to the field of digital literature from the position of a visual artist. My formative trainin...
To design interfaces, researchers in HCI have often set up ethnographic and ethno- methodological an...
<p>To design interfaces, researchers in HCI have often set up ethnographic and ethno- methodological...
This volume advances the data-based study of multimodal artefacts and performances by showcasing met...
This design research project focuses on two primary areas of enquiry -- the phenomenon of interactiv...
The interactive artwork Dichroic Wade explores the hybrid and concrete form of data, light and space...
The interactive artwork Dichroic Wade explores the hybrid and concrete form of data, light and space...
Art-forms, which use digital technologies for production and design and which reflect these technolo...
This thesis argues that semiotics can contribute to the development of media augmented interactive s...
This volume stresses the contemporary relevance of semiotics. The introductory chapter shows how the...
Abstract. The aim of this paper is to introduce a cognitive semiotic approach, which offers a cleare...
Diffraction is a mobile interactive art game for engaging with environmental actors in-situ. By carr...
This thesis deals with overlooked and perhaps undesired characteristics that may be induced when des...
The design of gesture-based interactive systems, where an emotional response may be potentially evok...
This text theoretically charts the influences and aesthetic decisions within my interactive practice...
I come to the field of digital literature from the position of a visual artist. My formative trainin...
To design interfaces, researchers in HCI have often set up ethnographic and ethno- methodological an...
<p>To design interfaces, researchers in HCI have often set up ethnographic and ethno- methodological...
This volume advances the data-based study of multimodal artefacts and performances by showcasing met...
This design research project focuses on two primary areas of enquiry -- the phenomenon of interactiv...
The interactive artwork Dichroic Wade explores the hybrid and concrete form of data, light and space...
The interactive artwork Dichroic Wade explores the hybrid and concrete form of data, light and space...
Art-forms, which use digital technologies for production and design and which reflect these technolo...
This thesis argues that semiotics can contribute to the development of media augmented interactive s...
This volume stresses the contemporary relevance of semiotics. The introductory chapter shows how the...
Abstract. The aim of this paper is to introduce a cognitive semiotic approach, which offers a cleare...
Diffraction is a mobile interactive art game for engaging with environmental actors in-situ. By carr...
This thesis deals with overlooked and perhaps undesired characteristics that may be induced when des...
The design of gesture-based interactive systems, where an emotional response may be potentially evok...