The visceral immersion of virtual reality (VR) requires that developers rethink how we design, model, and interact with virtual worlds. One of the most important considerations is how the user moves around, and this has led to several movement modalities with various levels of abstraction. In this article, we explore movement modalities in the VR and examine how the various systems differ in terms of accessibility, comfort, and immersion. We then provide a case study on how we used these best practices in developing our underwater safari park experience Ocean Rift, which is one of the most popular VR applications across personal computers and mobile VRs
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of im...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
Technological advancements in the fields of optics, display technology and miniaturization have enab...
In this paper, we examine different means of movement of the user model in the vr application and ex...
In this paper, we examine different means of movement of the user model in the vr application and ex...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of im...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
Technological advancements in the fields of optics, display technology and miniaturization have enab...
In this paper, we examine different means of movement of the user model in the vr application and ex...
In this paper, we examine different means of movement of the user model in the vr application and ex...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Head Mounted Displays (HMDs) allow users to experience Virtual Reality (VR) with a great level of im...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...