Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEngage study aims to test whether a virtual reality (VR) exergaming intervention can engage younger adolescents (13-15 year old) with physical activity. Objective: This study aimed to gather adolescents’ views of using VR to encourage PA and identify the key features they would like to see in a VR exergaming intervention via interviews. Methods: Participants were recruited through two schools in London, UK. Semi-structured interviews were conducted with adolescents about their views on PA and what might work to increase PA, technology, knowledge and experience of VR, and desired features in a VR exergaming intervention. Data were analysed usi...
The benefits of physical activity for adolescent children are well understood. Despite this, within...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEng...
BACKGROUND: Adolescence (13-17 years) is a key developmental stage for physical activity promotion (...
© Nuša Farič, Lee Smith, Adrian Hon, Henry W W Potts, Katie Newby, Andrew Steptoe, Abi Fisher. Origi...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ...
Background: Physical activity (PA) is associated with a variety of physical and psychosocial health ...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
Physical activity interventions for youth are direly needed given low adherence to physical activity...
This is an Accepted Manuscript of an article published by Taylor & Francis Group in Journal of Youth...
Physical activity interventions for youth are direly needed given low adherence to physical activity...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The benefits of physical activity for adolescent children are well understood. Despite this, within...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known...
© Nuša Farič, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andre...
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEng...
BACKGROUND: Adolescence (13-17 years) is a key developmental stage for physical activity promotion (...
© Nuša Farič, Lee Smith, Adrian Hon, Henry W W Potts, Katie Newby, Andrew Steptoe, Abi Fisher. Origi...
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with ...
Background: Physical activity (PA) is associated with a variety of physical and psychosocial health ...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
Physical activity interventions for youth are direly needed given low adherence to physical activity...
This is an Accepted Manuscript of an article published by Taylor & Francis Group in Journal of Youth...
Physical activity interventions for youth are direly needed given low adherence to physical activity...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The benefits of physical activity for adolescent children are well understood. Despite this, within...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known...