The emulation of obsolete hardware and software environments to enable information to be read, and to facilitate interaction in a way that simulates the original user experience, is a well- established part of digital preservation solutions. Excellent tools have been developed to work with emulators, but these have remained in the research domain rather than being able to be exploited at scale. This paper explores a real example of how an emulation framework has been added to existing digital preservation infrastructure. This integration has enabled information has been extracted from obsolete hardware, held in a digital preservation system at Yale University Library (YUL), and linked to an appropriate emulator (provided by the University o...
Emulation-as-a-Service makes emulation widely available for non-experts and thus, emulation could pr...
In the past decade, archives have utilized emulation to preserve older pieces of software including ...
The rapidly growing number of museums, archives and galleries turning their attentions to videogames...
The creation of most digital objects occurs solely in interactive graphical user interfaces which we...
After significant research and proven usefulness especially for complex, dynamic and interactive obj...
Emulation used as a long-term preservation strategy offers the potential to keep digital objects in ...
Between the two fundamental digital preservation strategies, migration has been strongly favored. Re...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
This report explores the concept of emulation in an archival context by examining what exactly the t...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
Emulation as a strategy for digital preservation is about to become an accepted technology for memor...
Emulation is frequently discussed as a failsafe preservation strategy for born-digital documents tha...
Digital objects are often more complex than their common perception as individual files or small set...
Accessible emulation is often the method of choice for maintaining digital objects, specifically com...
We use emulation to preserve a complex digital artifact in the museum. We describe all stages of the...
Emulation-as-a-Service makes emulation widely available for non-experts and thus, emulation could pr...
In the past decade, archives have utilized emulation to preserve older pieces of software including ...
The rapidly growing number of museums, archives and galleries turning their attentions to videogames...
The creation of most digital objects occurs solely in interactive graphical user interfaces which we...
After significant research and proven usefulness especially for complex, dynamic and interactive obj...
Emulation used as a long-term preservation strategy offers the potential to keep digital objects in ...
Between the two fundamental digital preservation strategies, migration has been strongly favored. Re...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
This report explores the concept of emulation in an archival context by examining what exactly the t...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
Emulation as a strategy for digital preservation is about to become an accepted technology for memor...
Emulation is frequently discussed as a failsafe preservation strategy for born-digital documents tha...
Digital objects are often more complex than their common perception as individual files or small set...
Accessible emulation is often the method of choice for maintaining digital objects, specifically com...
We use emulation to preserve a complex digital artifact in the museum. We describe all stages of the...
Emulation-as-a-Service makes emulation widely available for non-experts and thus, emulation could pr...
In the past decade, archives have utilized emulation to preserve older pieces of software including ...
The rapidly growing number of museums, archives and galleries turning their attentions to videogames...