While the computer programing becomes a fundamental skill in the last century, it has been globally acknowledged that there is a decline in number of graduates in disciplines of Science, Technology, Engineering and Mathematics (STEM). Many scholars have been addressing this lack of interest and studied student engagement with STEM through variety of engagement programs and activities. In this master thesis as an exploratory qualitative study, technology and programing are blended together in a workshop hosting students of age 12-13 towards the development of their enthusiasm and engagement with STEM. During the activity, students used Makey Makey toolkit and Scartch programming language by application of textiles as soft material to investi...
Women remain under-represented in technology-creation fields. While studies have shown that the mid...
Mehto, V., Kangas, K., & Seitamaa-Hakkarainen, P (accepted). International Journal of Child Computer...
We examine a new type of computer clubhouse where 35 ninth graders aged 14-15 enrolled in workshops ...
While the computer programing becomes a fundamental skill in the last century, it has been globally ...
Incorporating novel, cross-disciplinary technologies, such as e-textiles, in science education can b...
This paper examines how working with sewable, programmable electronics embedded in textiles (e-texti...
The Maker Movement’s current traction in education revolves around the notion that constructing arti...
Most interventions with “maker” technologies take place outside of school or out of core area classr...
Electronic textiles are a part of the increasingly popular maker movement that champions existing do...
Crafting is a fundamental part of humanity; it gives us purpose and satisfaction, and it produces it...
At the intersection of art, technology, biology and science, the emergent field of Soft Robotics can...
We seek to jumpstart a program whose long-term goal is to advance a more nuanced and encompassing un...
The government has been allocating multi-billion Dollar budgets to STEM (science, technology, engine...
This paper examines how working with sewable, programmable electronics embedded in textiles (e-texti...
Background: One significant factor in facilitating students' career intentions and persistence in ST...
Women remain under-represented in technology-creation fields. While studies have shown that the mid...
Mehto, V., Kangas, K., & Seitamaa-Hakkarainen, P (accepted). International Journal of Child Computer...
We examine a new type of computer clubhouse where 35 ninth graders aged 14-15 enrolled in workshops ...
While the computer programing becomes a fundamental skill in the last century, it has been globally ...
Incorporating novel, cross-disciplinary technologies, such as e-textiles, in science education can b...
This paper examines how working with sewable, programmable electronics embedded in textiles (e-texti...
The Maker Movement’s current traction in education revolves around the notion that constructing arti...
Most interventions with “maker” technologies take place outside of school or out of core area classr...
Electronic textiles are a part of the increasingly popular maker movement that champions existing do...
Crafting is a fundamental part of humanity; it gives us purpose and satisfaction, and it produces it...
At the intersection of art, technology, biology and science, the emergent field of Soft Robotics can...
We seek to jumpstart a program whose long-term goal is to advance a more nuanced and encompassing un...
The government has been allocating multi-billion Dollar budgets to STEM (science, technology, engine...
This paper examines how working with sewable, programmable electronics embedded in textiles (e-texti...
Background: One significant factor in facilitating students' career intentions and persistence in ST...
Women remain under-represented in technology-creation fields. While studies have shown that the mid...
Mehto, V., Kangas, K., & Seitamaa-Hakkarainen, P (accepted). International Journal of Child Computer...
We examine a new type of computer clubhouse where 35 ninth graders aged 14-15 enrolled in workshops ...