Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly based on the presumption that a competitive market will maximise individual choice and diversity. Policy interventions are primarily justified in terms of specific market failures including concentration of producers in the marketplace, the need to financially reward content developers financially for their work and issues related to distribution bottlenecks.1 Nevertheless, it is clear that at the national and European levels, public interest and cultural arguments also inform policy development and regulation. New media, including online and offline digital games, represent a new area for policy makers at the national and international leve...
Diversity has been conceptualized as a key objective of national and international cultural policies...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Today, Europeans can watch their favourite programmes on their television, their computers or their ...
Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communi...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
Conventional legal models have proven unable to cater for the novel issues created by the advancing ...
This book analyzes the effect of policy on the digital game complex: Government, industry, corporati...
In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection...
This chapter focuses on the parties and discourses involved in the decision by the EC in 2007 to all...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This book analyzes the effect of policy on the digital game complex: government, industry, corporati...
Cultural diversity is a multifaceted concept that differs from the notion of media pluralism. Howeve...
Diversity has been conceptualized as a key objective of national and international cultural policies...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Today, Europeans can watch their favourite programmes on their television, their computers or their ...
Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communi...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
Conventional legal models have proven unable to cater for the novel issues created by the advancing ...
This book analyzes the effect of policy on the digital game complex: Government, industry, corporati...
In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection...
This chapter focuses on the parties and discourses involved in the decision by the EC in 2007 to all...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This book analyzes the effect of policy on the digital game complex: government, industry, corporati...
Cultural diversity is a multifaceted concept that differs from the notion of media pluralism. Howeve...
Diversity has been conceptualized as a key objective of national and international cultural policies...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Today, Europeans can watch their favourite programmes on their television, their computers or their ...