New approaches to Head Related Transfer Function (HRTF) based artificial spatialisation of audio are presented and discussed in this paper. A brief summary of the topic of audio spatialisation and HRTF interpolation is offered, followed by an appraisal of the existing minimum phase HRTF interpolation method. Novel alternatives are then suggested which essentially approach the problem of phase interpolation more directly. The first technique, based on magnitude interpolation and phase truncation, aims to use the empirical HRTFs without the need for complex data preparation or manipulation, while minimizing any approximations that may be introduced by data transformations. A second approach augments a functionally based phase model...
For many application areas the binaural synthesis has become a field of interest. In this paper, we...
Using current techniques it is usually impractical to measure head-related transfer functions (HRTFs...
Binaural synthesis plays a vital role in 3D audio systems, relying on head-related transfer function...
New approaches to Head Related Transfer Function (HRTF) based artificial spatialisation of audio ar...
This thesis deals broadly with the topic of Binaural Audio. After reviewing the literature, a reapp...
The article presents a new audio spatialization algorithm for spatialization methods based on the he...
cote interne IRCAM: Larcher97aNone / NoneInternational audienceLinear interpolation of Head-Related ...
Head-Related Transfer Functions (HRTF's) describe the directionally dependent acoustic filtering pro...
Spatial audio-rendering techniques using head-related transfer functions (HRTFs) are currently used ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
There has been a growing interest in spatial sound generation arising from the development of new co...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...
Head-related transfer functions (HRTFs) can be utilized to enhance sound spatialization over a 4-ch...
In binaural synthesis a virtual sound source is implemented by convolving an anechoic signal with a ...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
For many application areas the binaural synthesis has become a field of interest. In this paper, we...
Using current techniques it is usually impractical to measure head-related transfer functions (HRTFs...
Binaural synthesis plays a vital role in 3D audio systems, relying on head-related transfer function...
New approaches to Head Related Transfer Function (HRTF) based artificial spatialisation of audio ar...
This thesis deals broadly with the topic of Binaural Audio. After reviewing the literature, a reapp...
The article presents a new audio spatialization algorithm for spatialization methods based on the he...
cote interne IRCAM: Larcher97aNone / NoneInternational audienceLinear interpolation of Head-Related ...
Head-Related Transfer Functions (HRTF's) describe the directionally dependent acoustic filtering pro...
Spatial audio-rendering techniques using head-related transfer functions (HRTFs) are currently used ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
There has been a growing interest in spatial sound generation arising from the development of new co...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...
Head-related transfer functions (HRTFs) can be utilized to enhance sound spatialization over a 4-ch...
In binaural synthesis a virtual sound source is implemented by convolving an anechoic signal with a ...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
For many application areas the binaural synthesis has become a field of interest. In this paper, we...
Using current techniques it is usually impractical to measure head-related transfer functions (HRTFs...
Binaural synthesis plays a vital role in 3D audio systems, relying on head-related transfer function...