The effects of eye disease cannot be depicted accurately using traditional media. Consequently, public understanding of eye disease is often poor. We present a VR/AR system for simulating common visual impairments, including disability glare, spatial distortions (Metamorphopsia), the selective blurring and filling-in of information across the visual field, and color vision deficits. Unlike most existing simulators, the simulations are informed by patients' self-reported symptoms, can be quantitatively manipulated to provide custom disease profiles, and support gaze-contingent presentation (i.e., when using a VR/AR headset that contains eye-tracking technology, such as the Fove0). Such a simulator could be used as a teaching/empathy aid, or ...
Capability loss simulators give designers a brief experience of some of the functional effects of ca...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
We address a timely issue of accessibility for visual information through the means of videos. Using...
The effects of eye disease cannot be depicted accurately using traditional media. Consequently, publ...
Simulations of visual impairment are often used to educate and inform the public. However, evidence ...
Most people have a pretty good idea of what it is like to be short- or long-sighted. However, eye-di...
ImportanceClinical assessment of vision-related disability is hampered by the lack of instruments to...
As the population ages, many will acquire visual impairments. To improve design for these users, it ...
Visual impairments define a wide spectrum of disabilities that vary in severity, from the need to we...
Cerebral Visual Impairment (CVI) is a medical area that concerns the study of the effect of brain da...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
Hundreds of millions of people worldwide are affected by visual disabilities, due to various factors...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
Near-eye (VR/AR) displays suffer from technical, interaction as well as visual quality issues which ...
Capability loss simulators give designers a brief experience of some of the functional effects of ca...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
We address a timely issue of accessibility for visual information through the means of videos. Using...
The effects of eye disease cannot be depicted accurately using traditional media. Consequently, publ...
Simulations of visual impairment are often used to educate and inform the public. However, evidence ...
Most people have a pretty good idea of what it is like to be short- or long-sighted. However, eye-di...
ImportanceClinical assessment of vision-related disability is hampered by the lack of instruments to...
As the population ages, many will acquire visual impairments. To improve design for these users, it ...
Visual impairments define a wide spectrum of disabilities that vary in severity, from the need to we...
Cerebral Visual Impairment (CVI) is a medical area that concerns the study of the effect of brain da...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
Hundreds of millions of people worldwide are affected by visual disabilities, due to various factors...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
Near-eye (VR/AR) displays suffer from technical, interaction as well as visual quality issues which ...
Capability loss simulators give designers a brief experience of some of the functional effects of ca...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
We address a timely issue of accessibility for visual information through the means of videos. Using...