Destiny is a hybrid online shooter sharing features with Massively Multi-Player Online Games and first-person shooters and is the to date the most expensive digital game produced. It has attracted millions of players to compete or collaborate within a persistent online environment. In multiplayer online games, the interaction between the players and the social community that forms in persistent games forms a crucial element in retaining and entertaining players. Social networks in games have thus been a focus of research, but the relationships between player behavior, performance, engagement and the networks forming as a result of interactions, are not well understood. In this paper, a large-scale study of social networks in hybrid online g...
In a wide range of social networks, people’s behavior is influencedby social contagion: we do what o...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
This study examined the international social network of a bounded Battlefield 4 gaming clan consider...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
In this paper two key venues of investigation in game analytics are combined: behavioral profiling a...
Social features, matchmaking, and grouping functions are key elements of online multi-player experie...
In social and online media, influencers have traditionally been understood as highly visible individ...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
\u3cp\u3eThe present study tests a recently proposed model in which social video game play supports ...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks...
We analyzed an extensive data trace of the on-line multi-player first-person-shooter game America’s ...
The present study tests a recently proposed model in which social video game play supports wellbeing...
This study traces the boundaries of online-based social networks and its possible extensions and int...
In a wide range of social networks, people’s behavior is influencedby social contagion: we do what o...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
This study examined the international social network of a bounded Battlefield 4 gaming clan consider...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
In this paper two key venues of investigation in game analytics are combined: behavioral profiling a...
Social features, matchmaking, and grouping functions are key elements of online multi-player experie...
In social and online media, influencers have traditionally been understood as highly visible individ...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
\u3cp\u3eThe present study tests a recently proposed model in which social video game play supports ...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Behavioral profiling in digital games with persistent online worlds are vital for a variety of tasks...
We analyzed an extensive data trace of the on-line multi-player first-person-shooter game America’s ...
The present study tests a recently proposed model in which social video game play supports wellbeing...
This study traces the boundaries of online-based social networks and its possible extensions and int...
In a wide range of social networks, people’s behavior is influencedby social contagion: we do what o...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
This study examined the international social network of a bounded Battlefield 4 gaming clan consider...