INTRODUCTION: This two-wave prospective study investigated the bidirectional relation between Internet-specific parenting (reactive restrictions, Internet-specific rules, and frequency and quality of communication about Internet) and adolescents' symptoms of social media disorder (SMD) and Internet gaming disorder (IGD). In addition, we investigated whether this relation was different for boys and girls. METHODS: A sample of 352 adolescents (48.9% boys, Mage = 13.9, SDage = 0.74, range: 11-15) completed questionnaires at two waves. Zero-inflated cross-lagged analyses in Mplus were performed to predict the level of IGD and SMD symptoms by Internet-specific parenting practices and vice versa, while controlling for age, level of education, and...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Parenting styles, which are known to have a significant impact on the development of adolescents, al...
There are about 300 million online gamers in India according to AIGF. Most of the time adolescents e...
INTRODUCTION: This two-wave prospective study investigated the bidirectional relation between Intern...
Problematic use of Internet games is recognized as a significant mental health issue for adolescents...
Although parents experience growing concerns about their children’s excessive internet use, little i...
Although parents experience growing concerns about their children's excessive internet use, little i...
The internet has transformed the way youth communicate, learn, and network, with implications for th...
Background and aims: To remedy problematic Internet use (PIU) and problematic online gaming (POG) in...
Internet addiction is a pervasive problem among adolescents today. Previous research identifies soci...
Abstract Previous large-scale studies suggest that internet gaming disorder (IGD) among children and...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
Although empirical studies have indicated that parents have an important role in preventing Internet...
Children’s electronic media use in the form of Internet has increased over the past decades. The act...
The aim of the study was to investigate the relationship between parental dimensions,estimated by ch...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Parenting styles, which are known to have a significant impact on the development of adolescents, al...
There are about 300 million online gamers in India according to AIGF. Most of the time adolescents e...
INTRODUCTION: This two-wave prospective study investigated the bidirectional relation between Intern...
Problematic use of Internet games is recognized as a significant mental health issue for adolescents...
Although parents experience growing concerns about their children’s excessive internet use, little i...
Although parents experience growing concerns about their children's excessive internet use, little i...
The internet has transformed the way youth communicate, learn, and network, with implications for th...
Background and aims: To remedy problematic Internet use (PIU) and problematic online gaming (POG) in...
Internet addiction is a pervasive problem among adolescents today. Previous research identifies soci...
Abstract Previous large-scale studies suggest that internet gaming disorder (IGD) among children and...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
Although empirical studies have indicated that parents have an important role in preventing Internet...
Children’s electronic media use in the form of Internet has increased over the past decades. The act...
The aim of the study was to investigate the relationship between parental dimensions,estimated by ch...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Parenting styles, which are known to have a significant impact on the development of adolescents, al...
There are about 300 million online gamers in India according to AIGF. Most of the time adolescents e...