In this study we focus on the integration of mathematical learning content (i.e., proportional reasoning) in game-based learning environments (GBLE). More specifically, two kinds of GBLEs are set up: an extrinsically integrated GBLE and an intrinsically integrated GBLE. In the former environment, the mathematical content is not part of the core mechanics and structure of the gaming world. In the latter environment, the mathematical content is delivered through the parts of the game that are the most fun to play and embodied within the structure of the gaming world and the players’ interactions with it. Sixty-four vocational track students participated in the study, all of them working in either version of the self-developed GBLE “Zeldenrust...
In this study, we examined the factors in game design that were used by developers to support the i...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
The present study addressed the effectiveness of an educational math game for improving proportional...
This paper and accompanying poster describes the design of an intrinsically integrated educational g...
In this study, we examined the factors in game design that were used by developers to support the i...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
While numerous claims are made about the effectiveness of games, the studies that examine their educ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
The present study addressed the effectiveness of an educational math game for improving proportional...
This paper and accompanying poster describes the design of an intrinsically integrated educational g...
In this study, we examined the factors in game design that were used by developers to support the i...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...