E-Learning Sudan (ELS) is a custom-built computer/tablet game that provides alternative learning opportunities to Sudanese children who are excluded from education. Unique in ELS is that children can learn mathematics, in their own remote village, without a teacher. This research study assessed the effectiveness of ELS in two pilots through a pretest– posttest control group quasi-experimental design. In Pilot I, 67 children in three remote villages, aged used the game for a period of six weeks, five days a week, 45 minutes a day; the control group did not receive any education.. In Pilot II, 591 children in 19 remote villages, played the game for six months, for a maximum of five times a week, 45 minutes a day; the control group received in...
Despite the efforts and global policies to achieve universal primary education, there are still 58 ...
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; te...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
E-Learning Sudan (ELS) is a custom-built computer/tablet game that provides alternative learning opp...
Worldwide, 61 million children are not in school. Despite many campaigns and initiatives, this numbe...
After a successful first pilot with a mathematics game developed to support autonomous learning in r...
Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We ...
Submission note: A thesis submitted in total fulfilment of the requirements for the degree of Doctor...
This research is grounded in the issues of educating children living in remote and conflict areas, w...
Abstract: E-learning (EL) is widely used in school and other organizations all over the world, becau...
E-learning (EL) is widely used in school and other organizations all over the world, because of diff...
Researches on the effectiveness of technology used in learning had shed different light on its affor...
The aim of this paper is to analyze the educational, economical and benefits of E-learning. This stu...
Remote learning has reduced the mathematical performance of students. Mathematical reasoning is the ...
This multi-phase mixed methods research study set-out to explore the integration of online gamified ...
Despite the efforts and global policies to achieve universal primary education, there are still 58 ...
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; te...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
E-Learning Sudan (ELS) is a custom-built computer/tablet game that provides alternative learning opp...
Worldwide, 61 million children are not in school. Despite many campaigns and initiatives, this numbe...
After a successful first pilot with a mathematics game developed to support autonomous learning in r...
Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We ...
Submission note: A thesis submitted in total fulfilment of the requirements for the degree of Doctor...
This research is grounded in the issues of educating children living in remote and conflict areas, w...
Abstract: E-learning (EL) is widely used in school and other organizations all over the world, becau...
E-learning (EL) is widely used in school and other organizations all over the world, because of diff...
Researches on the effectiveness of technology used in learning had shed different light on its affor...
The aim of this paper is to analyze the educational, economical and benefits of E-learning. This stu...
Remote learning has reduced the mathematical performance of students. Mathematical reasoning is the ...
This multi-phase mixed methods research study set-out to explore the integration of online gamified ...
Despite the efforts and global policies to achieve universal primary education, there are still 58 ...
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; te...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...