Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design and effectiveness of ten games that aim to influence household energy consumption and presents a novel gamification approach in which real world activities are implemented in a game design. From the review suggestions for the design of a new game have been identified, such as including real life missions in order to optimize the transfer between the game world and the real world, feedback from monitoring the electricity meter, the presence of a strong storyline, personalized game characters, social interaction, etc. Based on this comparative analysis, the new game 'Powersaver Game' focused on reducing energy cons...
Research where gamification is used to influence household energy consumption is an emerging field. ...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...