The Alternative Guide to Animation is an anarchic meditation on representation through characterisation. Character design is a fundamental aspect of the animation process and the ancient and essential human need for storytelling. How we choose to represent ourselves, our heroes, villain’s, friends and society is a fundamental process which we undertake as creative practitioners or engage with as audience members. Within the context of my own practice and my education delivery I have developed a body of research and development work into the craft of character design over the past two years. Running concurrently to this I have developed a ‘how to’ guide to the craft of character design in the anarchic style of my short film work. ...
Illustrators embody their experiences. The personification of experience is a fundamental device in ...
‘How To Be Human’ presents a fictional setting where our autonomy and individuality are completely n...
My goal as a designer is to draw the audience’s eye, making it clear what information is most import...
This document covers the character design and animation process for the film ‘Charlie’. It discusses...
The text examines how human, objects and digital technology interacted in the creation of a short an...
This thesis aims to analyze the conventions of Character Design, and how one may innovate without lo...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
Character development is the process of creating believable fictional characters by giving them dept...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...
A partir do desejo inato de contar histórias, o homem segue para as representações de seu cotidiano ...
The deployment of digital technology to create captivating spectacles in films has reflected the bou...
ANIMATE ASSEMBLY is concerned with how the animate and the inanimate are arranged toward each other,...
Toys of Tomorrow is a 2 minutes animated short telling a story of an unpopular toy maker who is tryi...
Movies are about people. It is the people in the story who hold our attention and who are of endless...
Can the designer, and especially the Interaction Designer, become an inventor, creating a differing ...
Illustrators embody their experiences. The personification of experience is a fundamental device in ...
‘How To Be Human’ presents a fictional setting where our autonomy and individuality are completely n...
My goal as a designer is to draw the audience’s eye, making it clear what information is most import...
This document covers the character design and animation process for the film ‘Charlie’. It discusses...
The text examines how human, objects and digital technology interacted in the creation of a short an...
This thesis aims to analyze the conventions of Character Design, and how one may innovate without lo...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
Character development is the process of creating believable fictional characters by giving them dept...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...
A partir do desejo inato de contar histórias, o homem segue para as representações de seu cotidiano ...
The deployment of digital technology to create captivating spectacles in films has reflected the bou...
ANIMATE ASSEMBLY is concerned with how the animate and the inanimate are arranged toward each other,...
Toys of Tomorrow is a 2 minutes animated short telling a story of an unpopular toy maker who is tryi...
Movies are about people. It is the people in the story who hold our attention and who are of endless...
Can the designer, and especially the Interaction Designer, become an inventor, creating a differing ...
Illustrators embody their experiences. The personification of experience is a fundamental device in ...
‘How To Be Human’ presents a fictional setting where our autonomy and individuality are completely n...
My goal as a designer is to draw the audience’s eye, making it clear what information is most import...