This article explores children's development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software Scratch, collaboratively work to solve a coding problem. Drawing on work on epistemics-in-interaction and the cooperative and transformative organization of human action and knowledge, the analyses focus on the interactional strategies that the children use to establish, sustain, and develop knowledge within the peer group and the role of affect in the unfolding organization of actions. By analyzing the multimodal cultural production in children's...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
Taking a process-orientated, social constructivist lens, we examine the case of a digital game calle...
This article explores children's development of problem-solving practices through multimodal engagem...
This article explores children’s development of problem-solving practicesthrough multimodal engageme...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
Collaboration and engagement while coding are vital elements for children, yet very little is known ...
This paper reports how 6-8 year-old children build, play and share video-games in an animated progra...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
Taking a process-orientated, social constructivist lens, we examine the case of a digital game calle...
This article explores children's development of problem-solving practices through multimodal engagem...
This article explores children’s development of problem-solving practicesthrough multimodal engageme...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
Collaboration and engagement while coding are vital elements for children, yet very little is known ...
This paper reports how 6-8 year-old children build, play and share video-games in an animated progra...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
Taking a process-orientated, social constructivist lens, we examine the case of a digital game calle...