Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with the goal of developing systems that could assist “real-world” pedestrian navigation for both vision-impaired (VI) and sighted individuals, while also exploring inclusive and equivalent cultural experiences for VI and sighted audiences. A novel shape-changing handheld haptic navigation device, the “Animotus,” was developed. The device has the ability to modify its form in the user's grasp to communicate heading and proximity to navigational targets. Flatland provided a unique opportunity to comparatively study the use of novel navigation devices with a large group of individuals (79 sighted, 15 VI) who were primarily attending a theater produ...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
This paper describes a series of studies involving a haptic device which can display virtual texture...
Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with...
Flatland was a large scale immersive theatre production completed in March 2015 that made use of a n...
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindne...
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindne...
We describe the ongoing work of a collaborative theatre project, in which blind and sighted members ...
Independent mobility in completing such tasks as walking through a town centre is taken for granted ...
Screen-based pedestrian navigation assistance can be distracting or inaccessible to users. Shape-cha...
International audienceThis paper is a fusion of two independent studiesinvestigating related problem...
This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide pedestri...
Recently, in the attempt to increase blind people autonomy and improve their quality of life, a lot ...
The ubiquity of multimodal smart devices affords new opportunities for eyes-free applications for co...
Research into the creation of assistive technologies is increasingly incorporating the use of virtua...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
This paper describes a series of studies involving a haptic device which can display virtual texture...
Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with...
Flatland was a large scale immersive theatre production completed in March 2015 that made use of a n...
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindne...
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindne...
We describe the ongoing work of a collaborative theatre project, in which blind and sighted members ...
Independent mobility in completing such tasks as walking through a town centre is taken for granted ...
Screen-based pedestrian navigation assistance can be distracting or inaccessible to users. Shape-cha...
International audienceThis paper is a fusion of two independent studiesinvestigating related problem...
This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide pedestri...
Recently, in the attempt to increase blind people autonomy and improve their quality of life, a lot ...
The ubiquity of multimodal smart devices affords new opportunities for eyes-free applications for co...
Research into the creation of assistive technologies is increasingly incorporating the use of virtua...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
This paper describes a series of studies involving a haptic device which can display virtual texture...