In this paper we study ultimatum games with incomplete information on the side of the proposer, which are repeated against changing opponents. The games have the same subgame equilibrium outcome as its complete information version. A proposer has to decide on an offer for the responder without knowing the exact pie size. A responder can accept or not the offer. If the offer is rejected both get nothing. If the offer is greater than the pie size there are two versions of outcome. Either the outcome is not feasible (called ER) or the proposer receives a negative payoff (called NP) if his offer is accepted. We distinguish two negative payoff versions: with starting capital allowance (called NP10) to prevent that a proposer can get total negati...
Focusing on responder behavior, we report panel data findings from both low and high stakes ultimatu...
This paper reports data from an ultimatum mini-game in which responders first had to choose whether ...
We study ultimatum and dictator environments with one-way, unenforceable pre-play communication from...
We experimentally investigate if free information disadvantages a player relative to when informatio...
We experimentally investigate if free information disadvantages a player relative to when informatio...
Humans often lie strategically. We study this problem in an ultimatum game involving informed propos...
Experiments with the ultimatum game -- where one party can make a take-it-or-leave-it offer to a sec...
Humans often lie strategically. We study this problem in an ultimatum game involving informed propos...
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash e...
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash e...
The Ultimatum Game (UG) is an economic game where two players (proposer and responder) decide how to...
This paper reports data from an ultimatum mini-game in which responders first had to choose whether ...
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash e...
In the Ultimatum Game players are to distribute 100 units among themselves according to the followin...
In the Yes/No game, like in the ultimatum game, proposer and responder can share a monetary reward. ...
Focusing on responder behavior, we report panel data findings from both low and high stakes ultimatu...
This paper reports data from an ultimatum mini-game in which responders first had to choose whether ...
We study ultimatum and dictator environments with one-way, unenforceable pre-play communication from...
We experimentally investigate if free information disadvantages a player relative to when informatio...
We experimentally investigate if free information disadvantages a player relative to when informatio...
Humans often lie strategically. We study this problem in an ultimatum game involving informed propos...
Experiments with the ultimatum game -- where one party can make a take-it-or-leave-it offer to a sec...
Humans often lie strategically. We study this problem in an ultimatum game involving informed propos...
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash e...
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash e...
The Ultimatum Game (UG) is an economic game where two players (proposer and responder) decide how to...
This paper reports data from an ultimatum mini-game in which responders first had to choose whether ...
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash e...
In the Ultimatum Game players are to distribute 100 units among themselves according to the followin...
In the Yes/No game, like in the ultimatum game, proposer and responder can share a monetary reward. ...
Focusing on responder behavior, we report panel data findings from both low and high stakes ultimatu...
This paper reports data from an ultimatum mini-game in which responders first had to choose whether ...
We study ultimatum and dictator environments with one-way, unenforceable pre-play communication from...