This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.No Full Tex
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
This book highlights the challenges and potential of educational learning or industry-based training...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This issue concludes the third year of publishing of the International Journal of Serious Games. I a...
This book highlights the challenges and potential of educational learning or industry-based training...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...
Before introducing the new IJSG issue, the first one of the fourth year, I am proud to announce also...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
This book highlights the challenges and potential of educational learning or industry-based training...
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious ...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, ...
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games ...
As games technologies have become more and more widely available, the ability of games to engage use...
As games technologies have become more and more widely available, the ability of games to engage use...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
This issue concludes the third year of publishing of the International Journal of Serious Games. I a...
This book highlights the challenges and potential of educational learning or industry-based training...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
Serious Games is an evolving subject for researchers and practitioners. More and more events take pl...
Before introducing the new IJSG issue, the first one of the fourth year, I am proud to announce also...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
Founded in 2004, the Games for Health Project supports community, knowledge and business development...
This book highlights the challenges and potential of educational learning or industry-based training...