The aim of the study is to investigate the usability of wheel navigation key(WNK) recently adopted for the new models of mobile phone and MP3 product. In this study, an experiment was designed to evaluate the functional benefit of WNK by using a performance test. A questionnaire was also used to examine the personal preference. In results, a significant difference was found in performance time between wheel-type and button-type product. In general, the difference was more significant as subject's skill level was higher. In particular, the performance time was significantly shortened with the WNK when a searching task was required, but push button was an effective interface for simple search task among beginners. Therefore, the wheel navigat...
Objective: Purposes of this study are selecting main factors in evaluating the usability of mobile n...
In this study we tried to explore available usability criterions. We wanted to see if they can be us...
Mobile computing devices are increasingly being utilized to support learning activities outside the ...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
This article introduces a new soft keyboard, named Tap and Slide, specifically designed for mobile d...
Mobile phones with a touch screen replacing traditional keypads have been introduced to the market. ...
Increasing trend for mobile devices raised the question of usability of mobile applications. A devic...
In the recent years, mobile is found to be useful since they allow the user to perform more tasks in...
This article evaluates the usability of motion sensing-based interaction on a mobile platform using ...
The upcoming of smart phones are the result of consumers' preference for high-feature products: manu...
The purpose of this thesis was to investigate hardware usability issues on modern mobile phones, in ...
In this modern era, mobile phones have become the most useable and popular devices in this world. Th...
A mobile phone has several buttons/keys e.g. numerical keys, side keys, camera buttons and navigatio...
This research examined four touchscreen methods for entering a destination into a route guidance sys...
Current research on usability for mobile commerce has focused on single platforms and very limited a...
Objective: Purposes of this study are selecting main factors in evaluating the usability of mobile n...
In this study we tried to explore available usability criterions. We wanted to see if they can be us...
Mobile computing devices are increasingly being utilized to support learning activities outside the ...
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different interact...
This article introduces a new soft keyboard, named Tap and Slide, specifically designed for mobile d...
Mobile phones with a touch screen replacing traditional keypads have been introduced to the market. ...
Increasing trend for mobile devices raised the question of usability of mobile applications. A devic...
In the recent years, mobile is found to be useful since they allow the user to perform more tasks in...
This article evaluates the usability of motion sensing-based interaction on a mobile platform using ...
The upcoming of smart phones are the result of consumers' preference for high-feature products: manu...
The purpose of this thesis was to investigate hardware usability issues on modern mobile phones, in ...
In this modern era, mobile phones have become the most useable and popular devices in this world. Th...
A mobile phone has several buttons/keys e.g. numerical keys, side keys, camera buttons and navigatio...
This research examined four touchscreen methods for entering a destination into a route guidance sys...
Current research on usability for mobile commerce has focused on single platforms and very limited a...
Objective: Purposes of this study are selecting main factors in evaluating the usability of mobile n...
In this study we tried to explore available usability criterions. We wanted to see if they can be us...
Mobile computing devices are increasingly being utilized to support learning activities outside the ...