International audienceWe investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed-i.e., treadmill's speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically under...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
We have demonstrated that changes in the perceptual-motor calibration of human locomotion in a real ...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception ...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...
Human locomotion is known to be influenced by observation of another person's gait. For example, ath...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
We have demonstrated that changes in the perceptual-motor calibration of human locomotion in a real ...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception ...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...
Human locomotion is known to be influenced by observation of another person's gait. For example, ath...
International audienceThe recent development of virtual reality (VR) devices such as head mounted di...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
We have demonstrated that changes in the perceptual-motor calibration of human locomotion in a real ...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...