The collaborative decision-making process is traditionally supported by multi-user interfaces, such as large multi-touch screens or interactive tabletops for accessing, relating and comparing different data sources. Since such multi-user interfaces are typically expensive and unavailable outside dedicated environments (e.g. labs, smart rooms), recent works have proposed “bring your own device” approaches that allow users to join their mobile devices (e.g. smartphones, tablets) in an ad-hoc manner to temporarily create multi-user cross-device systems. Such approaches can be enabled by spatially-aware cross-device interactions that have only been explored for simple operations. We conducted a three-step research study involving a total number...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
The collaborative decision-making process is traditionally supported by multi-user interfaces, such ...
We are witnessing a considerable growth in number and density of powerful mobile devices around us. ...
* First two authors contributed equally to this work Cross-device interaction between multiple mobil...
Even though mobile devices are ubiquitous and users often own several of them, using them in concert...
Cross-device interaction between multiple mobile devices is a popular field of research in HCI. Howe...
Funding: EPSRC grants EP/G037574/1 and EP/G065802/1 (MP).Recent research on mobile collocated intera...
Abstract. The growing amount of low cost mobile devices over the last years allowed almost each pers...
Synchronous colocated collaborative sensemaking requires that analysts share their information and i...
Funding: EPSRC grants EP/G037574/1 and EP/G065802/1 (MP).Recent research on mobile collocated intera...
We present GazeConduits, a calibration-free ad-hoc mobile interaction concept that enables users to ...
Curating historic documents and artefacts is a demanding task, requiring collecting, reviewing, and ...
The RELATE interaction model is designed to support spontaneous interaction of mobile users with dev...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
The collaborative decision-making process is traditionally supported by multi-user interfaces, such ...
We are witnessing a considerable growth in number and density of powerful mobile devices around us. ...
* First two authors contributed equally to this work Cross-device interaction between multiple mobil...
Even though mobile devices are ubiquitous and users often own several of them, using them in concert...
Cross-device interaction between multiple mobile devices is a popular field of research in HCI. Howe...
Funding: EPSRC grants EP/G037574/1 and EP/G065802/1 (MP).Recent research on mobile collocated intera...
Abstract. The growing amount of low cost mobile devices over the last years allowed almost each pers...
Synchronous colocated collaborative sensemaking requires that analysts share their information and i...
Funding: EPSRC grants EP/G037574/1 and EP/G065802/1 (MP).Recent research on mobile collocated intera...
We present GazeConduits, a calibration-free ad-hoc mobile interaction concept that enables users to ...
Curating historic documents and artefacts is a demanding task, requiring collecting, reviewing, and ...
The RELATE interaction model is designed to support spontaneous interaction of mobile users with dev...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...