Virtual Environment Simulations (VES) are a spe--? cial type of simulation, often used to implement games and serious games with virtual space representation. An example of serious games is the simulation used to support War Games. MABS is suitable to implement these simulation due to their ability to handle complexity and to consider individual actors. However, the simulation time managment in this simulation is challenging, especially because of the existence of tardiness in the system. These situation is worst in java--?based MABS, because of Java technology particularities. This paper presents an approach to tame this tardiness and help the development of these VES for War games, using agent oriented paradigm. (Résumé d'auteur
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Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) game...
The traditional process for developing large-scale simulations is cumbersome, time consuming, costly...
The GMABS (Games and Multi-Agent-Based Simulation) methodology was created from the integration of R...
Agents are software systems aimed at working in dynamic environments. Simulation systems can be used...
Since progress in many avenues of science depends heavily on simulated results, discrete event simul...
Abstract: Multi-agent systems (MAS) present an effective approach to the efficient development of mo...
The aim of this work is to provide a tool for the development of Web-based simulations with visual a...
The computational Grid has become an important infrastructure as an execution environment for scient...
Multi-agent-based simulation (MABS) is the processing of a multi-agent model of a complex system by ...
High Performance Computing has made significant strides in the distributed simulation community. The...
Computer simulation is the discipline of designing a model of an actual or theoretical physical syst...
Recent years have seen great interest in the use of Java as a language for developing computer simul...
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