Previous research on public-good games revealed greater contributions by fast decision-makers than by slow decision-makers. Interpreting greater contributions as generosity, this has been seen as evidence of generosity being intuitive. We caution that fast decisions are more prone to error, and that mistakes, rather than preferences, may drive the observed comparative static. Varying the location of the equilibrium in public-good games with a unique dominant strategy, we show that the location of the equilibrium determines whether contributions are larger for fast decision-makers than for slow decision-makers. Replicating previous results, we find that fast decision-makers give more than slow decision-makers when the equilibrium is below th...
This paper presents experimental evidence that contributions to a public good can be path-dependent ...
When humans fail to make optimal decisions in strategic games and economic gambles, researchers typi...
Abstract: We conduct experiments on three threshold public good provision games (simultaneous game,...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
Response time is increasingly used to shed light on the process by which individuals make decisions....
Social and Behavioral Sciences: 1st Place (The Ohio State University Denman Undergraduate Research F...
Recent experimental research has examined whether contributions to public goods can be traced back t...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
Dual-process theories classify a fast, automatic “System 1” and a deliberative, controlled “System 2...
We study ultimatum and dictator experiments where the first mover chooses the amount of money to be ...
The cognitive basis of prosocial behaviour has received considerable recent attention. Previous work...
<div><p>Evolutionary accounts have difficulty explaining why people cooperate with anonymous strange...
Evolutionary accounts have difficulty explaining why people cooperate with anonymous strangers they ...
By using data from a voluntary contribution mechanism experiment with heterogeneous endowments and a...
This paper presents experimental evidence that contributions to a public good can be path-dependent ...
When humans fail to make optimal decisions in strategic games and economic gambles, researchers typi...
Abstract: We conduct experiments on three threshold public good provision games (simultaneous game,...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
Previous research on public-good games revealed greater contributions by fast decision-makers than b...
Response time is increasingly used to shed light on the process by which individuals make decisions....
Social and Behavioral Sciences: 1st Place (The Ohio State University Denman Undergraduate Research F...
Recent experimental research has examined whether contributions to public goods can be traced back t...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
Dual-process theories classify a fast, automatic “System 1” and a deliberative, controlled “System 2...
We study ultimatum and dictator experiments where the first mover chooses the amount of money to be ...
The cognitive basis of prosocial behaviour has received considerable recent attention. Previous work...
<div><p>Evolutionary accounts have difficulty explaining why people cooperate with anonymous strange...
Evolutionary accounts have difficulty explaining why people cooperate with anonymous strangers they ...
By using data from a voluntary contribution mechanism experiment with heterogeneous endowments and a...
This paper presents experimental evidence that contributions to a public good can be path-dependent ...
When humans fail to make optimal decisions in strategic games and economic gambles, researchers typi...
Abstract: We conduct experiments on three threshold public good provision games (simultaneous game,...