Bibliography: leaves 165-171.Presence in Collaborative Virtual Environments (CVEs) can be defined into personal presence and co-presence. Personal presence is having a feeling of "being there" in the CVE yourself. Co-presence is having a feeling that one is in the same place as the other praticipants, and that one is collaborating with real people. The focus of this research was to conduct exploratory studies to investigate and verify some of the factors believed to affect personal presence and co-presence in a CVE. This was achieved by designing and performing experiments in CVEs, and using subjective measures to assess the levels of personal presence and co-presence in the CVE. In addition, we have developed a subjective measure of co-pre...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
With the fast development of computer networks and computer graphics technology, collabora-tive virt...
An individual can observe one’s surrounding space. The space can contain various elements (e.g., ob...
International audienceA key challenge when studying human-agent interaction is the evaluation of use...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
This thesis explores the concept of presence in virtual reality. A high degree of presence has been ...
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
This paper investigates the relationship between collaborative learning performances and sense of sh...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
With the fast development of computer networks and computer graphics technology, collabora-tive virt...
An individual can observe one’s surrounding space. The space can contain various elements (e.g., ob...
International audienceA key challenge when studying human-agent interaction is the evaluation of use...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
This thesis explores the concept of presence in virtual reality. A high degree of presence has been ...
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
This paper investigates the relationship between collaborative learning performances and sense of sh...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...