Problematic gaming has been known to clinicians and researchers for decades. In recent years the phenomenon has received enough attention to give rise to a debate on classification as a disorder. The purpose of this study was to investigate the prevalence of problematic gaming within different games and describe the communities of high risk games in terms of demographics, monetary habits, gaming behavior and gaming motivations. The sample included 19183 respondents recruited through social media. A self-report instrument for Internet Gaming Disorder (IGD) was used to classify disordered gamers. The results showed an IGD prevalence ranging from 10,2% to 39,5% depending on the game, and varying gaming behavior within four high risk games whic...
In response to calls for further research into the phenomenology of Internet gaming disorder (IGD), ...
Gaming behaviors have been significantly influenced by smartphones. This study was designed to explo...
peer reviewedPlaying online games can become problematic and engender adverse consequences. Several ...
The American Psychiatric Association identified Internet Gaming Disorder as a new potential psychiat...
Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological ...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
Online gaming has greatly increased in popularity in recent years, and with this has come a multipli...
Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is ...
Abstract Background Internet gaming disorder (IGD) wa...
In the latest (eleventh) revision of the International Classification of Diseases (ICD-11), the Worl...
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential...
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential...
Objective: The American Psychiatric Association (APA) identified Internet gaming disorder as a new p...
In response to calls for further research into the phenomenology of Internet gaming disorder (IGD), ...
Gaming behaviors have been significantly influenced by smartphones. This study was designed to explo...
peer reviewedPlaying online games can become problematic and engender adverse consequences. Several ...
The American Psychiatric Association identified Internet Gaming Disorder as a new potential psychiat...
Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological ...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
Online gaming has greatly increased in popularity in recent years, and with this has come a multipli...
Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is ...
Abstract Background Internet gaming disorder (IGD) wa...
In the latest (eleventh) revision of the International Classification of Diseases (ICD-11), the Worl...
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential...
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential...
Objective: The American Psychiatric Association (APA) identified Internet gaming disorder as a new p...
In response to calls for further research into the phenomenology of Internet gaming disorder (IGD), ...
Gaming behaviors have been significantly influenced by smartphones. This study was designed to explo...
peer reviewedPlaying online games can become problematic and engender adverse consequences. Several ...