It is now common for users to move from one device to another when interacting with a service that is available across platforms. In addition, not all usage contexts involve being seated, potentially leading to usability issues that have not been tested. In this study, we tested the transitioning experience of mobile users while interacting with cross-platform services, across different contextual settings (seated-moving, and seated-seated). Our study findings showed that in each test setting, users were sensitive to the same cross-platform user experience (UX) elements, such as consistency and fluency. However, the seated-moving setting consistently resulted in a larger number of inter-usability issues
The multitude of interactive devices we use daily has steadily increased since the advent of persona...
Gerard Joyce, Mariana Lilley, Trevor Barker, Amanda Jefferies, ‘Evaluating the impact of changing co...
The study presented explores potential usability gaps when users switch from a familiar to an unfami...
Cross-platform services allow access to information across different devices in different locations ...
Many interactive systems can be accessed across a range of different platforms, enabling cross-platf...
People access applications and services through different devices depending on location and needs. D...
This paper discusses the effect of context on mobile usability, proposes an expanded model of mobile...
The number of mobile users grows constantly; an important demand is for IT to be accessible always a...
The rapid development of mobile devices has introduced a broad range of new use contexts, which wer...
It is becoming common for several devices to be utilised together to access and manipulate shared in...
This paper presents a study that explores the issues of mobile multimodal interactions while on the ...
Mobile computing has been affecting our everyday lives by providing us with continuous interaction p...
The usability of mobile services is degraded while moving, since users cannot pay enough attention t...
Mobile solutions have gone beyond the role of personal tool to offer solutions in supporting coordin...
Today, cross-device capabilities has become the de facto standard among most applications, enabling ...
The multitude of interactive devices we use daily has steadily increased since the advent of persona...
Gerard Joyce, Mariana Lilley, Trevor Barker, Amanda Jefferies, ‘Evaluating the impact of changing co...
The study presented explores potential usability gaps when users switch from a familiar to an unfami...
Cross-platform services allow access to information across different devices in different locations ...
Many interactive systems can be accessed across a range of different platforms, enabling cross-platf...
People access applications and services through different devices depending on location and needs. D...
This paper discusses the effect of context on mobile usability, proposes an expanded model of mobile...
The number of mobile users grows constantly; an important demand is for IT to be accessible always a...
The rapid development of mobile devices has introduced a broad range of new use contexts, which wer...
It is becoming common for several devices to be utilised together to access and manipulate shared in...
This paper presents a study that explores the issues of mobile multimodal interactions while on the ...
Mobile computing has been affecting our everyday lives by providing us with continuous interaction p...
The usability of mobile services is degraded while moving, since users cannot pay enough attention t...
Mobile solutions have gone beyond the role of personal tool to offer solutions in supporting coordin...
Today, cross-device capabilities has become the de facto standard among most applications, enabling ...
The multitude of interactive devices we use daily has steadily increased since the advent of persona...
Gerard Joyce, Mariana Lilley, Trevor Barker, Amanda Jefferies, ‘Evaluating the impact of changing co...
The study presented explores potential usability gaps when users switch from a familiar to an unfami...