This co-written chapter was included in an edited book featuring invited authors from different countries and different areas of museum research and practice. The chapter uses a theory of play by Johan Huizinga (1938) to frame case studies of play-based interactive experiences in museums in various countries. The aim was to use theory to ground museum practice, in order to evaluate existing practical implementations as well as to inform the design of new ones. The book was nominated as one of the 10 best museum education books of 2011 by Museum Education Monitor, and the chapter led to a subsequent technology residency the author undertook in the Spike Island gallery, Bristol in 2012, funded by the National Endowment for Science, Technol...
University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement ...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
In this chapter we explore play as a structure to support visitor learning, drawing from internation...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
Playing and schooling are usually considered as separate activities. In this article, we argue that ...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
What is the nature of art/science collaborations in museums? How do art objects and activities contr...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This paper presents the initial phase of a field study, conducted to study social interaction mediat...
This thesis investigates the impact of implicit frameworks that were observed to shape the nature of...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Museum learning culture is going through a paradigmatic change. Two main positions are dominant: the...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement ...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
In this chapter we explore play as a structure to support visitor learning, drawing from internation...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
Playing and schooling are usually considered as separate activities. In this article, we argue that ...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
What is the nature of art/science collaborations in museums? How do art objects and activities contr...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This paper presents the initial phase of a field study, conducted to study social interaction mediat...
This thesis investigates the impact of implicit frameworks that were observed to shape the nature of...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Museum learning culture is going through a paradigmatic change. Two main positions are dominant: the...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement ...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...