Graduation date: 1986The use of selected computer games was studied as an\ud intervention technique in an attempt to increase achievement\ud of learning disabled adolescents in basic multiplication And\ud division facts. A multiple baseline design across subjects\ud with a follow-up was employed in an applied behavioral\ud setting. The subjects were two female and two male learning\ud disabled adolescents enrolled in a public high school.\ud Achievement was measured using investigator-made tests. The\ud number of correct responses made during baseline and\ud intervention phases were recorded on graphs.\ud Results indicated that selected computer games were\ud effective as an instructional strategy for these learning\ud disabled students who...
Fingu is a game and a game platform using virtual manipulatives designed to help children develop co...
Graduation date: 1986The hypotheses of this study stated the following:\ud Interaction with the comp...
Mathematics is crucial in our technologically oriented world, and it is important that all children ...
The present study was an attempt to investigate the effectiveness of educational computer games on t...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...
Objective: The purpose of this research is determining the instructional games effect on learning of...
Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence an...
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year...
Studies show the positive effects that video games can have on student performance and attitude towa...
The present study assesses the effectiveness of a commercial educational math game for improving the...
A study is reported that tests a hypothesis regarding the poor numeracy rates within Australia. The ...
This study examined the effects of a teacher-delivered intervention with online math-ematics mini-ga...
Computer-assisted instruction (CAI) has been recently provided in various formats from kinderga...
This study examined the effects of a teacher-delivered intervention with online mathematics mini-gam...
Fingu is a game and a game platform using virtual manipulatives designed to help children develop co...
Graduation date: 1986The hypotheses of this study stated the following:\ud Interaction with the comp...
Mathematics is crucial in our technologically oriented world, and it is important that all children ...
The present study was an attempt to investigate the effectiveness of educational computer games on t...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
The aim of this study is to evaluate the impact of educational computer games on learning, retention...
Objective: The purpose of this research is determining the instructional games effect on learning of...
Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence an...
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year...
Studies show the positive effects that video games can have on student performance and attitude towa...
The present study assesses the effectiveness of a commercial educational math game for improving the...
A study is reported that tests a hypothesis regarding the poor numeracy rates within Australia. The ...
This study examined the effects of a teacher-delivered intervention with online math-ematics mini-ga...
Computer-assisted instruction (CAI) has been recently provided in various formats from kinderga...
This study examined the effects of a teacher-delivered intervention with online mathematics mini-gam...
Fingu is a game and a game platform using virtual manipulatives designed to help children develop co...
Graduation date: 1986The hypotheses of this study stated the following:\ud Interaction with the comp...
Mathematics is crucial in our technologically oriented world, and it is important that all children ...