Children with dyspraxia, a condition that causes co-ordination and balance problems, have been shown to benefit from therapy using the Nintendo Wii Fit video game. British researchers want to conduct further tests but believe the Wii could make a significant difference in the lives of afflicted children. Jim Drury reports
The aim of this study was to examine differences in the performance of children with probable Develo...
Improvement of sensory strategies is a relevant part of balance rehabilitation in multiple sclerosis...
Aim: The aim of this study was to determine the impact of therapy by active videogame Nintendo Wii a...
Virtual reality-based therapy is one of the most innovative and promising recent developments in reh...
Abstract. [Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture an...
BackgroundThis study compared the effects of Nintendo Wii-Fit((R)) balance-based video games and con...
Background: Children with DCD experience poor motor and psychosocial outcomes. Interventions are oft...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
The aim of this study was to examine differences in the performance of children with probable Develo...
Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. Ho...
Introduction: The theoretical part of the thesis summarizes findings from foreign literature on virt...
Aim: The aim of this study is to assess benefits of therapy by Vojta method and by using the active ...
The purpose of this study was to investigate the effects of training with the Wii-balance board on b...
The aim of this research is to investigate the usability and potential effect of Wii Fit games as po...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
The aim of this study was to examine differences in the performance of children with probable Develo...
Improvement of sensory strategies is a relevant part of balance rehabilitation in multiple sclerosis...
Aim: The aim of this study was to determine the impact of therapy by active videogame Nintendo Wii a...
Virtual reality-based therapy is one of the most innovative and promising recent developments in reh...
Abstract. [Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture an...
BackgroundThis study compared the effects of Nintendo Wii-Fit((R)) balance-based video games and con...
Background: Children with DCD experience poor motor and psychosocial outcomes. Interventions are oft...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
The aim of this study was to examine differences in the performance of children with probable Develo...
Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. Ho...
Introduction: The theoretical part of the thesis summarizes findings from foreign literature on virt...
Aim: The aim of this study is to assess benefits of therapy by Vojta method and by using the active ...
The purpose of this study was to investigate the effects of training with the Wii-balance board on b...
The aim of this research is to investigate the usability and potential effect of Wii Fit games as po...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
The aim of this study was to examine differences in the performance of children with probable Develo...
Improvement of sensory strategies is a relevant part of balance rehabilitation in multiple sclerosis...
Aim: The aim of this study was to determine the impact of therapy by active videogame Nintendo Wii a...