This invited chapter describes the development of a prototype digital artwork/game which was designed to make players more aware of the health consequences of their behaviours. A world first, the Wellcome-funded project described has been demonstrated internationally and gone on, after further development by Nottingham University, to win an international award. The emphasis of the project was on enabling players to become more aware of the performance of their heart – but without setting them targets, prescribing fitness programmes or in any other way making them feel that they were doing ‘work’ or ‘exercise’. A prototype developed principally by artists and designers rather than by health professionals, the game has so far only been eval...
Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from phys...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
ABSTRACT Objectives: to develop and assess a serious game on healthy eating and physical activity ...
This invited chapter describes the development of a prototype digital artwork/game which was designe...
The chapter is one of several edited and refereed outputs based on the project 'Ere be Dragons. This...
Government and other surveys highlight the problem of youth inactivity and obesity. A contributory f...
The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a ...
Background and aim: Low participation in cardiac rehabilitation (CR) means alternative strategies ar...
Recently games in the form of video, computer, or mobile apps have been utilised as an effective com...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
This paper describes an action research project based on the process of designing the visualisation ...
With the spread of the internet and the availability of computing resources, the use of digital game...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Innovative physical activity monitoring technology can be used to depict rich visual feedback that e...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...
Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from phys...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
ABSTRACT Objectives: to develop and assess a serious game on healthy eating and physical activity ...
This invited chapter describes the development of a prototype digital artwork/game which was designe...
The chapter is one of several edited and refereed outputs based on the project 'Ere be Dragons. This...
Government and other surveys highlight the problem of youth inactivity and obesity. A contributory f...
The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a ...
Background and aim: Low participation in cardiac rehabilitation (CR) means alternative strategies ar...
Recently games in the form of video, computer, or mobile apps have been utilised as an effective com...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
This paper describes an action research project based on the process of designing the visualisation ...
With the spread of the internet and the availability of computing resources, the use of digital game...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Innovative physical activity monitoring technology can be used to depict rich visual feedback that e...
Copyright © 2009, IGI Global, distributing in print or electronic forms without written permission o...
Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from phys...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
ABSTRACT Objectives: to develop and assess a serious game on healthy eating and physical activity ...