A method is presented for animating herds of animals that can follow terrain while being efficient enough to run in real-time. This method involves making simple modifications to Reynolds’ agent-based flocking algorithm. The modifications use only local properties of the terrain, and thus have low complexity. This method focuses on using terrain that can be described as an elevation grid, but it may be extendible to arbitrary terrain. The flocking algorithm with these modifications produces naturally behaving herds that follow the terrain. They will swerve around hills and attempt to follow paths that reduce energy expenditure. The terrain-following rule added to the flocking algorithm has a constant parameter that can be adjusted to produc...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
Flocking Animation and Modelling Environment (FAME) is a library that provides simulation and contro...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
We present a method for animating herds of animals to fol-low terrain surfaces in real time. This me...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
The availability of powerful and affordable 3D PC graphics boards has made rendering of rich immersi...
The challenge is how to give the creatures the ability to follow spatial restrinction while keeping ...
Behavioral animation is a category of computer animation that enables objects to determine their own...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
Herding of sheep by dogs is a powerful example of one individual causing many unwilling individuals ...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
Flocking Animation and Modelling Environment (FAME) is a library that provides simulation and contro...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
We present a method for animating herds of animals to fol-low terrain surfaces in real time. This me...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
The availability of powerful and affordable 3D PC graphics boards has made rendering of rich immersi...
The challenge is how to give the creatures the ability to follow spatial restrinction while keeping ...
Behavioral animation is a category of computer animation that enables objects to determine their own...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
Herding of sheep by dogs is a powerful example of one individual causing many unwilling individuals ...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
Flocking Animation and Modelling Environment (FAME) is a library that provides simulation and contro...