User interaction within a virtual environment may take various forms: a teleconferencing application will require users to speak to each other (Geak, 1993), with computer supported co-operative working; an Engineer may wish to pass an object to another user for examination; in a battle field simulation (McDonough, 1992), users might exchange fire. In all cases it is necessary for the actions of one user to be presented to the others sufficiently quickly to allow realistic interaction. In this paper we take a fresh look at the approach of virtual reality operating systems by tackling the underlying issues of creating real-time multi-user environments
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
Abstract: In this paper a VR architecture is described that enables an easy and very scalable way to...
This paper presents a approach to a multi-user virtual reality remote collaboration system for works...
Virtual Worlds are interactive three-dimensional computer-generated multi-sensory environments where...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Pfeiffer T, Weber M, Jung B. Ubiquitous Virtual Reality: Accessing Shared Virtual Environments throu...
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been develo...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
Abstract: In this paper a VR architecture is described that enables an easy and very scalable way to...
This paper presents a approach to a multi-user virtual reality remote collaboration system for works...
Virtual Worlds are interactive three-dimensional computer-generated multi-sensory environments where...
This article discusses possibilities for Virtual Reality (VR) in distributed concurrent engineering ...
Virtual reality has become an increasingly familiar part of the science of visualization and communi...
The pace in computing, graphics and networking technologies together with the demand from real-life ...