Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interactive computer games. In: Nolfi S, ed. From animals to animats 9 : proceedings. 9th International Conference on Simulation of Adaptive Behavior. Lecture Notes in Artificial Intelligence, 4095. Berlin: Springer-Verlag; 2006: 655-666.In imitation learning, agents are trained to carry out certain actions by examining a demonstration of the task at hand. Though common in robotics, little work has been done in translating these concepts to computer games. Given that present-day games generally use antiquated AI techniques which can often lead to stilted, mechanical and conspicuously artificial behaviour, it seems likely that approaches based on th...
Abstract—The problem of how to create NPC AI for videogames that believably imitates particular huma...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
Abstract. This paper considers undecidability in the imitation game, the so-called Turing Test. In t...
Thurau C, Paczian T, Bauckhage C. Is Bayesian Imitation Learning the Route to Believable Gamebots? I...
Thurau C, Paczian T, Bauckhage C. Bayesian Imitation Learning in Game Characters. In: International...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Bayesian Imitation of Human Behavior in Interactive Com...
This manuscript aims at designing a behaviour model for the control of believable characters in vide...
Thurau C, Bauckhage C, Sagerer G. Imitation learning at all levels of game-AI. In: Proc. Int. Conf....
Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious o...
Today's powerful computers have increasingly more resources available, which can be used for incorpo...
International audienceVideo game development is not only one of the most profitable entertainment in...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playin...
The Turing test is perhaps the most famous, most quoted, and probably most often misrepresented and ...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
Abstract—The problem of how to create NPC AI for videogames that believably imitates particular huma...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
Abstract. This paper considers undecidability in the imitation game, the so-called Turing Test. In t...
Thurau C, Paczian T, Bauckhage C. Is Bayesian Imitation Learning the Route to Believable Gamebots? I...
Thurau C, Paczian T, Bauckhage C. Bayesian Imitation Learning in Game Characters. In: International...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Bayesian Imitation of Human Behavior in Interactive Com...
This manuscript aims at designing a behaviour model for the control of believable characters in vide...
Thurau C, Bauckhage C, Sagerer G. Imitation learning at all levels of game-AI. In: Proc. Int. Conf....
Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious o...
Today's powerful computers have increasingly more resources available, which can be used for incorpo...
International audienceVideo game development is not only one of the most profitable entertainment in...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playin...
The Turing test is perhaps the most famous, most quoted, and probably most often misrepresented and ...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
Abstract—The problem of how to create NPC AI for videogames that believably imitates particular huma...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
Abstract. This paper considers undecidability in the imitation game, the so-called Turing Test. In t...