Use of ball projection machines in the acquisition of interceptive skill has recently been questioned. The use of projection machines in developmental and elite fast ball sports programmes is not a trivial issue, since they play a crucial role in reducing injury incidence in players and coaches. A compelling challenge for sports science is to provide theoretical principles to guide 'how' and 'when' projection machines might be used for acquisition of ball skills and preparation for competition in developmental and elite sport performance programmes. In this article, we propose how principles from an ecological dynamics theoretical framework could be adopted by sports scientists, pedagogues and coaches to underpin the design of interventions...
ii This thesis includes four main chapters that investigate the use of speeded video as a method of ...
Extended reality is an umbrella term used to describe three computer-generated technologies includin...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...
Use of ball projection machines in the acquisition of interceptive skill has recently been questione...
The role of advanced visual information in ball catching was investigated by integrating video image...
The role of advanced visual information in ball catching was investigated by integrating video image...
AbstractThe role of advanced visual information in ball catching was investigated by integrating vid...
A rapidly developing area of research is focused on the use of virtual reality (VR) systems to enhan...
A rapidly developing area of research is focused on the use of Virtual Reality (VR) systems to enhan...
Motor Learning in Practice explores the fundamental processes of motor learning and skill acquisitio...
The transfer of visual-perceptual-motor skill has received less attention in the literature on sport...
Dynamic interceptive actions, such as catching or hitting a ball, are important task vehicles for in...
Changing informational constraints of practice, such as when using ball projection machines, has bee...
In their 1994 publication, Starkes and Lindley considered whether perceptual skill could be trained ...
Changing informational constraints of practice, such as when using ball projection machines, has bee...
ii This thesis includes four main chapters that investigate the use of speeded video as a method of ...
Extended reality is an umbrella term used to describe three computer-generated technologies includin...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...
Use of ball projection machines in the acquisition of interceptive skill has recently been questione...
The role of advanced visual information in ball catching was investigated by integrating video image...
The role of advanced visual information in ball catching was investigated by integrating video image...
AbstractThe role of advanced visual information in ball catching was investigated by integrating vid...
A rapidly developing area of research is focused on the use of virtual reality (VR) systems to enhan...
A rapidly developing area of research is focused on the use of Virtual Reality (VR) systems to enhan...
Motor Learning in Practice explores the fundamental processes of motor learning and skill acquisitio...
The transfer of visual-perceptual-motor skill has received less attention in the literature on sport...
Dynamic interceptive actions, such as catching or hitting a ball, are important task vehicles for in...
Changing informational constraints of practice, such as when using ball projection machines, has bee...
In their 1994 publication, Starkes and Lindley considered whether perceptual skill could be trained ...
Changing informational constraints of practice, such as when using ball projection machines, has bee...
ii This thesis includes four main chapters that investigate the use of speeded video as a method of ...
Extended reality is an umbrella term used to describe three computer-generated technologies includin...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...