In presence of conflicting or ambiguous visual cues in complex scenes, performing 3D selection and manipulation tasks can be challenging. To improve motor planning and coordination, we explore audio-tactile cues to inform the user about the presence of objects in hand proximity, e.g., to avoid unwanted object penetrations. We do so through a novel glove-based tactile interface, enhanced by audio cues. Through two user studies, we illustrate that proximity guidance cues improve spatial awareness, hand motions, and collision avoidance behaviors, and show how proximity cues in combination with collision and friction cues can significantly improve performance
The current study examined the utilization of vibrotactile cues to guide an operator toward a target...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
Most research on the roles of auditory information and its interaction with vision has focused on pe...
In presence of conflicting or ambiguous visual cues in complex scenes, performing 3D selection and m...
The visual and auditory quality of computer-mediated stimuli for virtual and extended reality (VR/XR...
The visual and auditory quality of computer-mediated stimuli for virtual and extended reality (VR/XR...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
With the recent advance in computing technology, more and more environments are becoming interactive...
With the recent advance in computing technology, more and more environments are becoming interactive...
This thesis aims to increase our knowledge about the planning and organization of aiming and prehens...
In real world scenarios, visual and auditory channels may be overloaded with a huge quantity of stim...
An experiment was conducted to investigate how performance of a reach, grasp and place task was infl...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
The current study examined the utilization of vibrotactile cues to guide an operator toward a target...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
Most research on the roles of auditory information and its interaction with vision has focused on pe...
In presence of conflicting or ambiguous visual cues in complex scenes, performing 3D selection and m...
The visual and auditory quality of computer-mediated stimuli for virtual and extended reality (VR/XR...
The visual and auditory quality of computer-mediated stimuli for virtual and extended reality (VR/XR...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
We present a novel forearm-and-glove tactile interface that can enhance 3D interaction by guiding ha...
With the recent advance in computing technology, more and more environments are becoming interactive...
With the recent advance in computing technology, more and more environments are becoming interactive...
This thesis aims to increase our knowledge about the planning and organization of aiming and prehens...
In real world scenarios, visual and auditory channels may be overloaded with a huge quantity of stim...
An experiment was conducted to investigate how performance of a reach, grasp and place task was infl...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
The current study examined the utilization of vibrotactile cues to guide an operator toward a target...
Three experiments examined the use of vibrotactile cues to guide an operator toward a target. Vibrot...
Most research on the roles of auditory information and its interaction with vision has focused on pe...