In the last two decades digital games have acquired more and more relevance in everyday life, as seen in the latest ISFE report on Videogamers in Europe 2010. Today the effects of the wide diffusion of digital games among laypersons represent a main field of interest in the study of education and learning in a life span perspective. From this insight over the changes in media habits in Europe we decided to tackle the promising and rich panorama regarding the development of soft skills through digital gaming, via a multi-staged project concerning the development and transfer of soft skills in multiple domains: cognitive, relational, emotional and academic performance. With this poster we present the first stage of this project, a preliminary...
It has been suggested that digital games can be powerful learning environments that encourage active...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Aging diversity in organizations creates potential challenges, particularly for knowledge management...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
In the last two decades digital games (DG) have acquired more and more relevance in everyday life. T...
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
It has been suggested that digital games can be powerful learning environments that encourage active...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Abstract — XBadges is a research project based on the hypothesis that commercial video games (nonse...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedag...
The potential of non-educational games in learning is well-established, but there have been relative...
This paper explores the relationship between digital games and learning along the continuum from for...
Recent developments in digital games technology, economy, and content have further expanded the popu...
It has been suggested that digital games can be powerful learning environments that encourage active...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Aging diversity in organizations creates potential challenges, particularly for knowledge management...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
In the last two decades digital games (DG) have acquired more and more relevance in everyday life. T...
Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is ...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
It has been suggested that digital games can be powerful learning environments that encourage active...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Abstract — XBadges is a research project based on the hypothesis that commercial video games (nonse...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedag...
The potential of non-educational games in learning is well-established, but there have been relative...
This paper explores the relationship between digital games and learning along the continuum from for...
Recent developments in digital games technology, economy, and content have further expanded the popu...
It has been suggested that digital games can be powerful learning environments that encourage active...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Aging diversity in organizations creates potential challenges, particularly for knowledge management...