Our study aims to assess the prevalence of behavioural addictions in an adolescent population, evaluating the effects of gender and age, and to assess the correlations among different behavioural addictions. 2853 high school students were assessed in order to evaluate the prevalence of behavioural addictions such as Pathological Gambling (PG), Compulsive Buying (CB), Exercise Addiction (EA), Internet Addiction (IA), and Work Addiction (WA), in a population of Italian adolescents. The South Oaks Gambling Screen- Revised Adolescent (SOGS-RA), the Compulsive Buying Scale (CBS), the Exercise Addiction Inventory (EAI), the Internet Addiction Test (IAT), and the Work Addiction Risk Test (WART), were compiled anonymously by the students. O...
OBJECTIVE: Previous research among late adolescents suggests an additive association between levels ...
Behavioural addictions among adolescents are becoming a growing public health concern. It is well es...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Our study aims to assess the prevalence of behavioural addictions in an adolescent population, evalu...
Springer Science+Business Media, LLC 2010 Abstract Our study aims to assess the prevalence of behavi...
BackgroundThe aims of the study were to assess prevalence and gender differences of addictive behavi...
BACKGROUND: The aims of the study were to assess prevalence and gender differences of addictive beh...
Although gambling disorder (GD) criteria do not explicitly address craving, it has received increase...
Background and aims There is a well-established association between pathological gambling and substa...
Gambling is an increasing problem in society and can cause a wide spectrumof difficulties for indivi...
The aim of the present study was to explore which psychosocial predictors are associated with differ...
OBJECTIVES: The aim of the present study was to evaluate the levels of possible internet addiction, ...
Gambling is a widespread and popular phenomenon among adolescents. However, little is known specific...
Aim: In recent years, mobile phone use has become increasingly common among Italian youth, while a g...
Background and Aims: Recent work has studied addictions using a matrix measure, which taps multiple ...
OBJECTIVE: Previous research among late adolescents suggests an additive association between levels ...
Behavioural addictions among adolescents are becoming a growing public health concern. It is well es...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Our study aims to assess the prevalence of behavioural addictions in an adolescent population, evalu...
Springer Science+Business Media, LLC 2010 Abstract Our study aims to assess the prevalence of behavi...
BackgroundThe aims of the study were to assess prevalence and gender differences of addictive behavi...
BACKGROUND: The aims of the study were to assess prevalence and gender differences of addictive beh...
Although gambling disorder (GD) criteria do not explicitly address craving, it has received increase...
Background and aims There is a well-established association between pathological gambling and substa...
Gambling is an increasing problem in society and can cause a wide spectrumof difficulties for indivi...
The aim of the present study was to explore which psychosocial predictors are associated with differ...
OBJECTIVES: The aim of the present study was to evaluate the levels of possible internet addiction, ...
Gambling is a widespread and popular phenomenon among adolescents. However, little is known specific...
Aim: In recent years, mobile phone use has become increasingly common among Italian youth, while a g...
Background and Aims: Recent work has studied addictions using a matrix measure, which taps multiple ...
OBJECTIVE: Previous research among late adolescents suggests an additive association between levels ...
Behavioural addictions among adolescents are becoming a growing public health concern. It is well es...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...