This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews. In particular, this research finds no evidence to suggest that participating in digital gaming can have a negative affect on levels of sport participation. Moreover, it argues that for some digital gaming may increase individual’s interest and knowledge of sport, and can prove for many a popular source of conversation which can cross-cut and inform conversations on sport. However, contrary to many previous stu...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
In the past twenty-five years, the production of digital games has become a global media industry st...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper has developed out of ongoing research into the associated patterns of sport and digital g...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
In the past twenty-five years, the production of digital games has become a global media industry st...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper develops out of ongoing research into the location and use of digital gaming in practices...