This paper presents a technique whereby the localization performance of surround sound decoders can be improved in directions in which human hearing is more sensitive to sound source location. Research into the Minimum Audible Angle is explored and incorporated into a fitness function based upon a psychoacoustic model. This fitness function is used to guide a heuristic search algorithm to design new Ambisonic decoders for a 5-speaker surround sound layout. The derived decoder is successful in matching the variation in localization performance of the human listener with better performance to the front and rear and reduced performance to the sides. The effectiveness of the standard ITU 5-speaker layout versus a non-standard layout is also con...
Ambisonic reproduction systems are unique in their ability to separately reproduce the pressure and ...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
In order to capture and reproduce sound all around the listener in a perceptually realistic way, a r...
All previously published Ambisonic decoders for irregular loudspeaker layouts have localisation perf...
Much research has been undertaken to optimise irregular 5-speaker Ambisonic decoders for idealised l...
This poster summarizes research into the design of Ambisonic decoders for irregular loudspeakers arr...
This thesis presents the development of a software-based decoder design tool (DDT) for producing Amb...
This paper presents improvements to previous work on deriving first order Ambisonic decoders for ITU...
This paper describes a tool for designing Ambisonic surround sound decoders. The tool is highly flex...
This paper highlights several key improvements that can be made to current surround sound decoder d...
The most common surround sound format (often known as 5.1) does not enable accurate positioning of s...
Surround sound has, for a number of years, had the standard of an irregular five-speakers layout (as...
This thesis describes a system that can be used for the decoding of a three dimensional audio record...
This paper addresses the design of virtual auditory spaces that optimize the localization of sound s...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
Ambisonic reproduction systems are unique in their ability to separately reproduce the pressure and ...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
In order to capture and reproduce sound all around the listener in a perceptually realistic way, a r...
All previously published Ambisonic decoders for irregular loudspeaker layouts have localisation perf...
Much research has been undertaken to optimise irregular 5-speaker Ambisonic decoders for idealised l...
This poster summarizes research into the design of Ambisonic decoders for irregular loudspeakers arr...
This thesis presents the development of a software-based decoder design tool (DDT) for producing Amb...
This paper presents improvements to previous work on deriving first order Ambisonic decoders for ITU...
This paper describes a tool for designing Ambisonic surround sound decoders. The tool is highly flex...
This paper highlights several key improvements that can be made to current surround sound decoder d...
The most common surround sound format (often known as 5.1) does not enable accurate positioning of s...
Surround sound has, for a number of years, had the standard of an irregular five-speakers layout (as...
This thesis describes a system that can be used for the decoding of a three dimensional audio record...
This paper addresses the design of virtual auditory spaces that optimize the localization of sound s...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
Ambisonic reproduction systems are unique in their ability to separately reproduce the pressure and ...
With spatial audio systems the illusion of being in a sound scene should be created, which means to ...
In order to capture and reproduce sound all around the listener in a perceptually realistic way, a r...