Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to evaluate their potential for careers work in challenging settings. Given the rapidity of developments, technologies require evaluation in research innovations and naturalistic settings. Virtual worlds offer potential for careers and guidance work, and the therapeutic domain. To illustrate this, we present examples in which young people explore their feelings and ideas, plans and difficulties, while preparing for film-making. During this they develop important life transition skills. We argue that the power of virtual worlds – to support emotional and cognitive engagement – could be utilised in practice settings. We conclude that they are seri...
The ‘Inter-Life’ project has successfully established 3-dimensional virtual world islands to support...
Inter-Life is a novel multi-modal, immersive virtual learning environment for the development of lif...
This paper reports on a study into how a three-dimensional (3D) virtual world (Second Life) can faci...
Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to ...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
The aim of the Inter-Life Project was to investigate the use of virtual worlds to support transition...
This project has created a highly innovative three-dimensional (3D) virtual community called 'InterL...
One of the key challenges for European Careers Work in the 21st century will be to evaluate emerging...
This paper presents the findings from one of the first empirical research studies which has investig...
This paper summarises some of the preliminary findings of the Inter-Life Project, funded by two lead...
The aim of the Inter-Life Project was to investigate the use of virtual worlds in skills development...
The shape of Higher Education (HE) in the UK and internationally is changing, with wider access poli...
The dialectical relationship between social justice, active participation, and the development of ae...
The dialectical relationship between social justice, active participation, and the development of ae...
The ‘Inter-Life’ project has successfully established 3-dimensional virtual world islands to support...
Inter-Life is a novel multi-modal, immersive virtual learning environment for the development of lif...
This paper reports on a study into how a three-dimensional (3D) virtual world (Second Life) can faci...
Careers work in the twenty-first century faces a key challenge in terms of digital technologies: to ...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practice...
The aim of the Inter-Life Project was to investigate the use of virtual worlds to support transition...
This project has created a highly innovative three-dimensional (3D) virtual community called 'InterL...
One of the key challenges for European Careers Work in the 21st century will be to evaluate emerging...
This paper presents the findings from one of the first empirical research studies which has investig...
This paper summarises some of the preliminary findings of the Inter-Life Project, funded by two lead...
The aim of the Inter-Life Project was to investigate the use of virtual worlds in skills development...
The shape of Higher Education (HE) in the UK and internationally is changing, with wider access poli...
The dialectical relationship between social justice, active participation, and the development of ae...
The dialectical relationship between social justice, active participation, and the development of ae...
The ‘Inter-Life’ project has successfully established 3-dimensional virtual world islands to support...
Inter-Life is a novel multi-modal, immersive virtual learning environment for the development of lif...
This paper reports on a study into how a three-dimensional (3D) virtual world (Second Life) can faci...