By moving away from a model of ritual that focuses on magic and fantasy worlds, this article seeks to broaden the discussion of ritual actions, performances, and objects in first- and third-person video games. Ritual will be understood through the idea of a “ritual logic” that enables the wider associations of ritual in the virtual as opposed to the real world to be analyzed, and through the key element of repetition in game play. In part derived from the intertextuality of video game genres and associated popular culture artifacts such as films and novels, ritual logic contributes to the players’ knowledge and understanding of what ritual is and what ritual does in the game, and how ritual can be used to progress its narrative and play tra...
While we often see games as less serious or at least less transcendental than religion there is reas...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
2012-05-09For millennia, humans have participated in rituals in order to experience meaning and purp...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Millions of people worldwide immerse themselves in massive multiplayer online role-playing games (MM...
After introducing the ludological and narratological sides of modern video game theory, we explain I...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
(in English): In videogames we frequently come across religions created by game designers for the so...
While we often see games as less serious or at least less transcendental than religion there is reas...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
2012-05-09For millennia, humans have participated in rituals in order to experience meaning and purp...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
Many games "play" with religious symbols or construct symbolic universes to be understood as "religi...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
Despite theories of secularization, millions of video game players freely engage with fictional worl...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
Millions of people worldwide immerse themselves in massive multiplayer online role-playing games (MM...
After introducing the ludological and narratological sides of modern video game theory, we explain I...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
(in English): In videogames we frequently come across religions created by game designers for the so...
While we often see games as less serious or at least less transcendental than religion there is reas...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...