peer reviewedAlthough people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stealing, they may succumb in order to maximize their personal benefit. Moreover, they may be frustrated when the chance to commit a taboo behavior is withdrawn. The present study tested whether the desire to commit a taboo behavior, and the frustration from being denied such an opportunity, increases attraction to violent video games. Playing violent games allegedly offers an outlet for aggression prompted by frustration. In two experiments, some participants had no chance to commit a taboo behavior (cheating in Experiment 1, stealing in Experiment 2), others had a chance to commit a taboo behavior, and others had a withdrawn chance...
Six studies, two survey based and four experimental, explored the relations between violent content ...
Psychological studies find that video game play is associated with markers for violent and antisocia...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Although people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stea...
Although people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stea...
Previous video game research has not focused on personality variables that may result in variations ...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Background: Violent and antisocial video games are popular, but little is known why players are draw...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
Video game effects research has often been guided by the assumption that video games are more engagi...
Six studies, two survey based and four experimental, explored the relations between violent content...
Research has clearly shown that violent video games can increase aggression. It is less clear why th...
Six studies, two survey based and four experimental, explored the relations between violent content ...
Psychological studies find that video game play is associated with markers for violent and antisocia...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Although people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stea...
Although people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stea...
Previous video game research has not focused on personality variables that may result in variations ...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Background: Violent and antisocial video games are popular, but little is known why players are draw...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
Experimental evidence has pointed toward a negative effect of violent video games on social behavior...
Video game effects research has often been guided by the assumption that video games are more engagi...
Six studies, two survey based and four experimental, explored the relations between violent content...
Research has clearly shown that violent video games can increase aggression. It is less clear why th...
Six studies, two survey based and four experimental, explored the relations between violent content ...
Psychological studies find that video game play is associated with markers for violent and antisocia...
The objective of this study was to test the effect of individual differences on appeal and use of vi...