Gamification is often thought of as the end result or outcome of a project. In this paper we explore how it can also be adopted during the conceptual design stage using metaphorical games and as a method of testing concepts within a more advanced simulation environment. We explore this from the perspective of the I-GEAR project where it is used as one of many methods in the design of a commuter mobility game
Gamification typically refers to the use of game elements in a business context in order to change u...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Gamification is often thought of as the end result or outcome of a project. In this paper we explo...
The seminar outlined the I-GEAR project which examines the use of gamification to reduce traffic con...
This chapter explores a novel methodology used to develop gamified mobility applications for a heavi...
Gamification is dramatically transforming how behaviour change interventions are delivered. The desi...
The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviou...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
This thesis explores how the dynamic context of mobility, more specifically the commute to and from ...
Cities across the world attempt to minimise the negative environmental and wellbeing effects of incr...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification typically refers to the use of game elements in a business context in order to change u...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification typically refers to the use of game elements in a business context in order to change u...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Gamification is often thought of as the end result or outcome of a project. In this paper we explo...
The seminar outlined the I-GEAR project which examines the use of gamification to reduce traffic con...
This chapter explores a novel methodology used to develop gamified mobility applications for a heavi...
Gamification is dramatically transforming how behaviour change interventions are delivered. The desi...
The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviou...
peer reviewedIn this paper the authors explain the use of gamification as a way to optimize mobility...
This thesis explores how the dynamic context of mobility, more specifically the commute to and from ...
Cities across the world attempt to minimise the negative environmental and wellbeing effects of incr...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification typically refers to the use of game elements in a business context in order to change u...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Gamification typically refers to the use of game elements in a business context in order to change u...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...