van Welbergen H, Reidsma D, Zwiers J. A Demonstration of Continuous Interaction with Elckerlyc. In: Sluis van der I, Bergmann K, van Hooijdonk C, Theune M, eds. MOG 2010. 3rd Workshop on Mulitmodal Output Generation. Proceedings of the 3rd Workshop on Multimodal Output Generation. CTIT Workshop Proceedings Series. Vol WP 10-02. Enschede: CTIT; 2010: 51-57.We discuss behavior planning in the style of the SAIBA framework for continuous (as opposed to turn-based) interaction. Such interaction requires the real-time application of minor shape or timing modifications of running behavior and anticipation of behavior of a (human) interaction partner. We discuss how behavior (re)planning and on-the-fly parameter modification fit into the current S...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
de Kok I, Hemminghaus J, Kopp S. Challenges in Synchronized Behavior Realization for Different Robot...
This paper shows a new approach to model and control interactive objects for simulations with virtua...
We discuss behavior planning in the style of the SAIBA framework for continuous (as opposed to turn-...
van Welbergen H, Reidsma D, Ruttkay ZM, Zwiers J. Elckerlyc. A BML Realizer for continuous, multimod...
Zwiers J, van Welbergen H, Reidsma D. Continuous Interaction within the SAIBA Framework. In: Vilhjál...
Abstract Natural human interaction is characterized by interpersonal coor-dination: interlocutors co...
Kopp S, Krenn B, Marsella S, et al. Towards a common framework for multimodal generation: The behavi...
Virtual environments inhabited by virtual humans are now commonplace in many applications, particula...
van Welbergen H, Reidsma D, Zwiers J. Multimodal plan representation for adaptable BML scheduling. A...
Abstract. This paper describes an international effort to unify a multimodal behavior generation fra...
Building a complete virtual human application from scratch is a daunting task, and it makes sense to...
In this paper we show how behavior scheduling for Virtual Humans can be viewed as a constraint optim...
A system for controlling the behaviors of an interactive human-like agent, and executing them in rea...
Architectures for controlling communicative humanoids have been many and varied. Planning systems fo...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
de Kok I, Hemminghaus J, Kopp S. Challenges in Synchronized Behavior Realization for Different Robot...
This paper shows a new approach to model and control interactive objects for simulations with virtua...
We discuss behavior planning in the style of the SAIBA framework for continuous (as opposed to turn-...
van Welbergen H, Reidsma D, Ruttkay ZM, Zwiers J. Elckerlyc. A BML Realizer for continuous, multimod...
Zwiers J, van Welbergen H, Reidsma D. Continuous Interaction within the SAIBA Framework. In: Vilhjál...
Abstract Natural human interaction is characterized by interpersonal coor-dination: interlocutors co...
Kopp S, Krenn B, Marsella S, et al. Towards a common framework for multimodal generation: The behavi...
Virtual environments inhabited by virtual humans are now commonplace in many applications, particula...
van Welbergen H, Reidsma D, Zwiers J. Multimodal plan representation for adaptable BML scheduling. A...
Abstract. This paper describes an international effort to unify a multimodal behavior generation fra...
Building a complete virtual human application from scratch is a daunting task, and it makes sense to...
In this paper we show how behavior scheduling for Virtual Humans can be viewed as a constraint optim...
A system for controlling the behaviors of an interactive human-like agent, and executing them in rea...
Architectures for controlling communicative humanoids have been many and varied. Planning systems fo...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
de Kok I, Hemminghaus J, Kopp S. Challenges in Synchronized Behavior Realization for Different Robot...
This paper shows a new approach to model and control interactive objects for simulations with virtua...