Reidsma D, de Kok I, Neiberg D, et al. Continuous interaction with a virtual human. Journal on Multimodal User Interfaces. 2011;4(2):97-118.This paper presents our progress in developing a Virtual Human capable of being an attentive speaker. Such a Virtual Human should be able to attend to its interaction partner while it is speaking—and modify its communicative behavior on-the-fly based on what it observes in the behavior of its partner. We report new developments concerning a number of aspects, such as scheduling and interrupting multimodal behavior, automatic classification of listener responses, generation of response eliciting behavior, and strategies for generating appropriate reactions to listener responses. On the basis of this prog...
This paper describes a substantial effort to build a real-time interactive multimodal dialogue syste...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
This paper presents our progress in developing a Virtual Human capable of being an attentive speaker...
© The Author(s) 2011. This article is published with open access at Springerlink.com Abstract This p...
Attentive Speaking and Active Listening require that a Virtual Human be capable of simultaneous perc...
Abstract—Attentive Speaking and Active Listening require that a Virtual Human be capable of simultan...
Reidsma D, Truong K, van Welbergen H, et al. Continuous Interaction with a Virtual Human. In: Salah ...
Abstract Realizing effective listening behavior in virtual humans has become a key area of research,...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
This work investigates novel alternative means of interaction in a virtual environment (VE).We analy...
This paper describes the Virtual Guide, a multimodal dialogue system represented by an embodied conv...
This paper describes a substantial effort to build a real-time interactive multimodal dialogue syste...
One of the biggest obstacles for constructing effective sociable virtual humans lies in the failure ...
This paper describes a substantial effort to build a real-time interactive multimodal dialogue syste...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
This paper presents our progress in developing a Virtual Human capable of being an attentive speaker...
© The Author(s) 2011. This article is published with open access at Springerlink.com Abstract This p...
Attentive Speaking and Active Listening require that a Virtual Human be capable of simultaneous perc...
Abstract—Attentive Speaking and Active Listening require that a Virtual Human be capable of simultan...
Reidsma D, Truong K, van Welbergen H, et al. Continuous Interaction with a Virtual Human. In: Salah ...
Abstract Realizing effective listening behavior in virtual humans has become a key area of research,...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
This work investigates novel alternative means of interaction in a virtual environment (VE).We analy...
This paper describes the Virtual Guide, a multimodal dialogue system represented by an embodied conv...
This paper describes a substantial effort to build a real-time interactive multimodal dialogue syste...
One of the biggest obstacles for constructing effective sociable virtual humans lies in the failure ...
This paper describes a substantial effort to build a real-time interactive multimodal dialogue syste...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
In this paper we present an experiment which investigates the influence of animated real-time self-a...