Creating realistic human movement is a time consuming and labour intensive task. The major difficulty is that the user has to edit individual joints while maintaining an overall realistic and collision free posture. Previous research suggests the use of data-driven inverse kinematics, such that one can focus on the control of a few joints, while the system automatically composes a natural posture. However, as a common problem of kinematics synthesis, penetration of body parts is difficult to avoid in complex movements. In this paper, we propose a new data-driven inverse kinematics framework that conserves the topology of the synthesizing postures. Our system monitors and regulates the topology changes using the Gauss Linking Integral (GLI),...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Existing work on animation synthesis can be roughly split into two approaches, those that combine se...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This thesis tackles the problem of automatically synthesizing motions of close-character interaction...
In this paper, we propose a new method to efficiently synthesize character motions that involve clos...
The computer is getting more powerful every day and creating animations for a 3D model ”on the fly...
Analytical inverse kinematics with body posture control By Marcelo Kallmann* This paper presents a n...
In this paper, we describe a novel parallelizable method for the fast computation of inverse kinemat...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
Computer animation technology is a rapidly developing topic in computer science. Realistic human mot...
In this paper we propose a simple model for the coupling behavior of the human spine for an inverse ...
This study presents an interactive hierarchical motion control system for the animation of human fig...
Creating large-scale public datasets of human motion biomechanics could unlock data-driven breakthro...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Existing work on animation synthesis can be roughly split into two approaches, those that combine se...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This thesis tackles the problem of automatically synthesizing motions of close-character interaction...
In this paper, we propose a new method to efficiently synthesize character motions that involve clos...
The computer is getting more powerful every day and creating animations for a 3D model ”on the fly...
Analytical inverse kinematics with body posture control By Marcelo Kallmann* This paper presents a n...
In this paper, we describe a novel parallelizable method for the fast computation of inverse kinemat...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
Computer animation technology is a rapidly developing topic in computer science. Realistic human mot...
In this paper we propose a simple model for the coupling behavior of the human spine for an inverse ...
This study presents an interactive hierarchical motion control system for the animation of human fig...
Creating large-scale public datasets of human motion biomechanics could unlock data-driven breakthro...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Existing work on animation synthesis can be roughly split into two approaches, those that combine se...