This paper reports on the Folklore School Games project which was conducted as part of the UCD Irish Virtual Research Library and Archive (IVRLA) series of demonstrator research projects. The project, which was inspired by the example of the 1937-38 Schools’ Scheme (a comprehensive survey of folklore, including games, collected from schoolchildren throughout Ireland which is held in the National Folklore Collection at UCD), was undertaken from October to December 2009 and collected contemporary accounts from children of games they play. The remit of the IVRLA demonstrator projects was to provide digital research resources and to show how digital repositories could not only provide access to archival research materials but could also presen...
This lecture draws attention to research into children’s folklore in Britain from the last century, ...
The paper presents qualitative research in creating and using board games as educational media in hi...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This paper reports on the Folklore Schools 1937-38 project which was conducted as part of the UCD Ir...
In this paper, a brief description is given of the National Folklore Collection and in particular of...
Widespread studies show learning through games stimulates students’ engagement, motivation and enthu...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
This paper reports on the digitisation of the folk song and music collected by Tom Munnelly which wa...
Compiled by the Federal Writers\u27 Project in Nebraska. Knowledge concerning the playing of the gam...
Unfortunately, heritage education and awareness remains largely undervalued, as most efforts rely on...
This paper presents the results of a literature search and review focused on the integration of digi...
This lecture draws attention to research into children’s folklore in Britain from the last century, ...
The oral traditions of children are rich and varied, and encompass the songs, chants, rhymes, storie...
A rich archive of oral and ethnological literature is housed in the National Folklore Collection, in...
This paper reports on the Postgraduate Education research project which was conducted as part of the...
This lecture draws attention to research into children’s folklore in Britain from the last century, ...
The paper presents qualitative research in creating and using board games as educational media in hi...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This paper reports on the Folklore Schools 1937-38 project which was conducted as part of the UCD Ir...
In this paper, a brief description is given of the National Folklore Collection and in particular of...
Widespread studies show learning through games stimulates students’ engagement, motivation and enthu...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
This paper reports on the digitisation of the folk song and music collected by Tom Munnelly which wa...
Compiled by the Federal Writers\u27 Project in Nebraska. Knowledge concerning the playing of the gam...
Unfortunately, heritage education and awareness remains largely undervalued, as most efforts rely on...
This paper presents the results of a literature search and review focused on the integration of digi...
This lecture draws attention to research into children’s folklore in Britain from the last century, ...
The oral traditions of children are rich and varied, and encompass the songs, chants, rhymes, storie...
A rich archive of oral and ethnological literature is housed in the National Folklore Collection, in...
This paper reports on the Postgraduate Education research project which was conducted as part of the...
This lecture draws attention to research into children’s folklore in Britain from the last century, ...
The paper presents qualitative research in creating and using board games as educational media in hi...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...