There is a perceived need to introduce computer-based learning into medical educational institutions, which still are using traditional teaching tools to a large extent. The overall goal of this project is to improve learning and teaching in the subject of infectious diseases with the aid of computer based learning, to make the students more active and better prepared for the first years of practice. We want both to maintain our present high teaching standards - in a tightening economic situation with reduced teaching resources - and at the same time develop our problem-oriented approach with active student participation. A central theme in undergraduate medical education is to identify and solve clinical problems through demonstrations and...
“Interactive Urology” is an interactive Internet based learning-program for medical students at the ...
The COVID-19 pandemic confronted the medical community worldwide with numerous challenges, not only ...
In the fall of 2001, the University of Oslo decided to prioritize the usage of digital learning syst...
Computer-based interactive clinical cases were introduced in 1999 to improve problem-solving abiliti...
In this article, we describe the development of computer-based learning programs for pathology stude...
© Editorial de Ciencias MedicasChanges in health care delivery and styles of learning in medical edu...
AbstractModern information and communication technologies have reached immense grow over past decade...
Objectives. As problem-based learning is increasingly used in medical education, there is a growing ...
The focus of this paper is on how computer technology can be used to enhance the effectiveness of cl...
BackgroundA computer-based learning package has been developed, aimed at expanding students' knowled...
This paper discusses a study which aimed to investigate whether a Computer Assisted Learning (CAL) p...
Interactive access to instructional materials and educational information is now possible by means o...
Interactive learning is widely used in more than 115 countries around the world. It has already gain...
The purpose of this project was to design a computer assisted program that would enhance the effecti...
The COVID-19 pandemic confronted the medical community worldwide with numerous challenges, not only ...
“Interactive Urology” is an interactive Internet based learning-program for medical students at the ...
The COVID-19 pandemic confronted the medical community worldwide with numerous challenges, not only ...
In the fall of 2001, the University of Oslo decided to prioritize the usage of digital learning syst...
Computer-based interactive clinical cases were introduced in 1999 to improve problem-solving abiliti...
In this article, we describe the development of computer-based learning programs for pathology stude...
© Editorial de Ciencias MedicasChanges in health care delivery and styles of learning in medical edu...
AbstractModern information and communication technologies have reached immense grow over past decade...
Objectives. As problem-based learning is increasingly used in medical education, there is a growing ...
The focus of this paper is on how computer technology can be used to enhance the effectiveness of cl...
BackgroundA computer-based learning package has been developed, aimed at expanding students' knowled...
This paper discusses a study which aimed to investigate whether a Computer Assisted Learning (CAL) p...
Interactive access to instructional materials and educational information is now possible by means o...
Interactive learning is widely used in more than 115 countries around the world. It has already gain...
The purpose of this project was to design a computer assisted program that would enhance the effecti...
The COVID-19 pandemic confronted the medical community worldwide with numerous challenges, not only ...
“Interactive Urology” is an interactive Internet based learning-program for medical students at the ...
The COVID-19 pandemic confronted the medical community worldwide with numerous challenges, not only ...
In the fall of 2001, the University of Oslo decided to prioritize the usage of digital learning syst...