Video games have the potential to educate and engage people—especially young people—in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of players, and lay the foundations for future work. We have used semistructured interviews with experts to identify a set of game attributes and a group discussion with teenagers to validate them. By applying grounded theory in our analysis of the experts’ responses, we have developed a framework for climate change engagement through serious games. It consists of 15 key attributes that we have classif...
Increasing awareness and information on climate change is among the most important things society ca...
Educational games are potential tools for communicating climate science to the public and thus impro...
The advantages of both gamification and immersive technologies are often advocated for in contexts i...
Video games have the potential to educate and engage people—especially young people—in climate chang...
It is critical to pursue climate change education through a variety of methods, with a variety of au...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives such as g...
There is an urgent need to curb emissions and mitigate climate change, and this fight requires a cha...
7th International Conference on Intercultural Education “Education, Health and ICT for a Transcultu...
Both bottom-up and top-down initiatives are essential for addressing climate change effectively. The...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
As the impacts of climate change grow, we need better ways to raise awareness and motivate action. H...
We designed and pilot tested “You and CO2”, a STEAM program designed to encourage students to reflec...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Climate change is already having adverse impacts on ecosystems, communities and economic activities ...
Increasing awareness and information on climate change is among the most important things society ca...
Educational games are potential tools for communicating climate science to the public and thus impro...
The advantages of both gamification and immersive technologies are often advocated for in contexts i...
Video games have the potential to educate and engage people—especially young people—in climate chang...
It is critical to pursue climate change education through a variety of methods, with a variety of au...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives such as g...
There is an urgent need to curb emissions and mitigate climate change, and this fight requires a cha...
7th International Conference on Intercultural Education “Education, Health and ICT for a Transcultu...
Both bottom-up and top-down initiatives are essential for addressing climate change effectively. The...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
As the impacts of climate change grow, we need better ways to raise awareness and motivate action. H...
We designed and pilot tested “You and CO2”, a STEAM program designed to encourage students to reflec...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Climate change is already having adverse impacts on ecosystems, communities and economic activities ...
Increasing awareness and information on climate change is among the most important things society ca...
Educational games are potential tools for communicating climate science to the public and thus impro...
The advantages of both gamification and immersive technologies are often advocated for in contexts i...