Aim To extend the scholarly debate on (a) whether or not the compulsive use of games and social media should be regarded as behavioral addictions (Kardefelt-Winther et al., 2017) and (b) whether the nine DSM-5 criteria for Internet gaming disorder (IGD; American Psychiatric Association [APA], 2013) are appropriate to distinguish highly engaged, non-disordered users of games and social media from disordered users, this study investigated the impact of engaged and disordered use of games and social media on the psychosocial well-being and school performances of adolescents. Methods As part of the Digital Youth Project of the University of Utrecht, a three-wave longitudinal sample of 12- to 15-year-old adolescents (N = 538) was utilized. Thre...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Aims. The current study explored the nature of problematic (addictive) video gaming and the associat...
Large-scale validation research on instruments measuring problematic social media use (SMU) is scarc...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Background and aims: Previous studies focused on examining the interrelationships between social net...
Background and aims: Past research on the associations between psychopathological symptoms and techn...
Internet gaming disorder (IGD) has been a controversial entity with various opinions about its clini...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Background: For a small minority of individuals, the overuse of digital technologies has been associ...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
Background: Previous research has shown that addictions to digital media can have negative impact on...
Rationale. Video games and the Internet are an indispensable part of teens’ lives and are tightly wo...
© 2020 The Author(s) Internet Gaming Disorder (IGD) is associated with considerable psychological di...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Aims. The current study explored the nature of problematic (addictive) video gaming and the associat...
Large-scale validation research on instruments measuring problematic social media use (SMU) is scarc...
Aim: To extend the scholarly debate on (a) whether or not the compulsive use of games and social med...
Background and aims: Previous studies focused on examining the interrelationships between social net...
Background and aims: Past research on the associations between psychopathological symptoms and techn...
Internet gaming disorder (IGD) has been a controversial entity with various opinions about its clini...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Background: For a small minority of individuals, the overuse of digital technologies has been associ...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
First online: 15 February 2016Adolescents are known to be an at-risk population for developing Inter...
Background: Video games and social media have become an ubiquitous part of our society. Video games ...
Background: Previous research has shown that addictions to digital media can have negative impact on...
Rationale. Video games and the Internet are an indispensable part of teens’ lives and are tightly wo...
© 2020 The Author(s) Internet Gaming Disorder (IGD) is associated with considerable psychological di...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Aims. The current study explored the nature of problematic (addictive) video gaming and the associat...
Large-scale validation research on instruments measuring problematic social media use (SMU) is scarc...